21st Century Learning and Teaching
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Processing.org | #Coding #Maker #MakerED #MakerSpaces #VisualArts #Software #OpenSource

Processing.org | #Coding #Maker #MakerED #MakerSpaces #VisualArts #Software #OpenSource | 21st Century Learning and Teaching | Scoop.it

Processing is a flexible software sketchbook and a language for learning how to code within the context of the visual arts. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology.

 

[Gust MEES] It gets used in following projects, to understand what it is about:

 

https://www.youtube.com/watch?v=P6Obm7sodhg

 

https://www.youtube.com/watch?v=oZsawlu-U3o

 

Gust MEES's insight:

Processing is a flexible software sketchbook and a language for learning how to code within the context of the visual arts. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology.

 

[Gust MEES] It gets used in following projects, to understand what it is about:

 

https://www.youtube.com/watch?v=P6Obm7sodhg

 

https://www.youtube.com/watch?v=oZsawlu-U3o

 

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Die gefährlichsten Software-Fehler aller Zeiten: Todesfälle und Explosionen | #Coding #Programming

Die gefährlichsten Software-Fehler aller Zeiten: Todesfälle und Explosionen | #Coding #Programming | 21st Century Learning and Teaching | Scoop.it
Die meisten Software-Fehler erschweren nur etwas die Bedienung - ansonsten ist alles im grünen Bereich. Doch es gab auch heftige Bugs, die Millionen Menschen in ernsthafte Gefahr gebracht und einige sogar getötet haben. Denn der Software-Code wird von Menschen geschrieben und Menschen machen manchmal gravierende Fehler.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2015/08/13/responsibility-of-programming-coding/

 

https://gustmees.wordpress.com/2014/08/24/coding-a-new-trend-in-education-and-a-big-responsibility/

 

Gust MEES's insight:
Die meisten Software-Fehler erschweren nur etwas die Bedienung - ansonsten ist alles im grünen Bereich. Doch es gab auch heftige Bugs, die Millionen Menschen in ernsthafte Gefahr gebracht und einige sogar getötet haben. Denn der Software-Code wird von Menschen geschrieben und Menschen machen manchmal gravierende Fehler.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2015/08/13/responsibility-of-programming-coding/

 

https://gustmees.wordpress.com/2014/08/24/coding-a-new-trend-in-education-and-a-big-responsibility/

 

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Computer programming and coding Priorities, school curricula and initiatives across Europe | EDUcation | EU

Computer programming and coding - Priorities, school curricula and
initiatives across Europe.


Learn more:


http://gustmees.wordpress.com/2014/08/24/coding-a-new-trend-in-education-and-a-big-responsibility/


http://www.scoop.it/t/21st-century-learning-and-teaching?q=coding



Gust MEES's insight:

Computer programming and coding - Priorities, school curricula and 
initiatives across Europe.


Learn more:


http://gustmees.wordpress.com/2014/08/24/coding-a-new-trend-in-education-and-a-big-responsibility/


http://www.scoop.it/t/21st-century-learning-and-teaching?q=coding


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Repl.it lets you program in your browser | #Programming #Maker #MakerED #MakerSpaces 

Repl.it lets you program in your browser | #Programming #Maker #MakerED #MakerSpaces  | 21st Century Learning and Teaching | Scoop.it

No matter whether you are a seasoned programmer or you simply want to take your first steps in writing code, Repl.it wants to help you get from idea to result as fast as possible — without complicated installs and setup procedures getting in your way.

The Y Combinator-funded project, which released version 1.0 of its service this week, gives you an easy to use programming environment in the browser, which slowly reveals its complexity as you write your code.

 

The acronym REPL stands for read-eval-print loop and basically provides a programmer with an interactive programming environment. Unsurprisingly, that’s exactly what Repl.it gives you, too, and with 200,000 weekly active developers on the platform already, there is clearly a demand for this service.

 

Repl.it  already supports virtually every programming language you can think of, no matter whether that’s JavaScript, Python, PHP or QBasic, as well as popular frameworks like Django, Ruby on Rails and Sinatra. And if you want to hurt yourself and write in Brainfuck, you can do that, too.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Programming...

 

Gust MEES's insight:

No matter whether you are a seasoned programmer or you simply want to take your first steps in writing code, Repl.it wants to help you get from idea to result as fast as possible — without complicated installs and setup procedures getting in your way.

The Y Combinator-funded project, which released version 1.0 of its service this week, gives you an easy to use programming environment in the browser, which slowly reveals its complexity as you write your code.

 

The acronym REPL stands for read-eval-print loop and basically provides a programmer with an interactive programming environment. Unsurprisingly, that’s exactly what Repl.it gives you, too, and with 200,000 weekly active developers on the platform already, there is clearly a demand for this service.

 

Repl.it  already supports virtually every programming language you can think of, no matter whether that’s JavaScript, Python, PHP or QBasic, as well as popular frameworks like Django, Ruby on Rails and Sinatra. And if you want to hurt yourself and write in Brainfuck, you can do that, too.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Programming...

 

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Pareto principle - 80% of problems can be attributed to 20% of causes | #Quality #Time 

Pareto principle - Wikipedia, the free encyclopedia

The Pareto principle (also known as the 80-20 rule, the law of the vital few, and the principle of factor sparsity) states that, for many events, roughly 80% of the effects come from 20% of the causes. Management consultant Joseph M.

In computer science and engineering control theory, such as for electromechanical energy converters, the Pareto principle can be applied to optimization efforts.[11]

For example, Microsoft noted that by fixing the top 20% of the most-reported bugs, 80% of the related errors and crashes in a given system would be eliminated.[12]

In load testing, it is common practice to estimate that 80% of the traffic occurs during 20% of the time.[citation needed]

In software engineering, Lowell Arthur expressed a corollary principle: "20 percent of the code has 80 percent of the errors. Find them, fix them!"[13]

Software frameworks have often been observed to make 80% of use cases easier to implement and 20% of use cases much more difficult to implement.[14]

In the mobile game industry, it has been noted that for free-to-play games, over 50% of the game's profit comes from 0.5% of the players.[15][16]

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2016/03/14/time-the-most-important-factor-neglected-in-education/

 

 

Gust MEES's insight:

In computer science and engineering control theory, such as for electromechanical energy converters, the Pareto principle can be applied to optimization efforts.[11]

For example, Microsoft noted that by fixing the top 20% of the most-reported bugs, 80% of the related errors and crashes in a given system would be eliminated.[12]

In load testing, it is common practice to estimate that 80% of the traffic occurs during 20% of the time.[citation needed]

In software engineering, Lowell Arthur expressed a corollary principle: "20 percent of the code has 80 percent of the errors. Find them, fix them!"[13]

Software frameworks have often been observed to make 80% of use cases easier to implement and 20% of use cases much more difficult to implement.[14]

In the mobile game industry, it has been noted that for free-to-play games, over 50% of the game's profit comes from 0.5% of the players.[15][16]

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2016/03/14/time-the-most-important-factor-neglected-in-education/

 

 

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