21st Century Learning and Teaching
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New LEGO Augmented Reality App Is The Best Open-World LEGO Video Game | #AR #Apps #Creativity 

New LEGO Augmented Reality App Is The Best Open-World LEGO Video Game | #AR #Apps #Creativity  | 21st Century Learning and Teaching | Scoop.it
LEGO just released an impressive new AR app and it could revolutionise how children play with bricks in the same way Pokemon Go did for catching monsters.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=LEGO

 

Gust MEES's insight:
LEGO just released an impressive new AR app and it could revolutionise how children play with bricks in the same way Pokemon Go did for catching monsters.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=LEGO

 

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eConfidence | Confidence in behaviour changes through serious games | #ModernEDU 

eConfidence | Confidence in behaviour changes through serious games | #ModernEDU  | 21st Century Learning and Teaching | Scoop.it

The project aims at researching the use of serious game for positive behavioural changes.

 

Serious games have become a popular tool for knowledge transfer, behavioural, perceptual or cognitive change, but at the same time, their effectiveness has been analysed in several studies aiming to answer the question whether they are an effective instrument for behaviour change.

 

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http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Behavior+Change

 

 

Gust MEES's insight:

The project aims at researching the use of serious game for positive behavioural changes.

 

Serious games have become a popular tool for knowledge transfer, behavioural, perceptual or cognitive change, but at the same time, their effectiveness has been analysed in several studies aiming to answer the question whether they are an effective instrument for behaviour change.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Behavior+Change

 

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Gaming for learning | #Gamification #Games #LEARNing2LEARN

Gaming for learning | #Gamification #Games #LEARNing2LEARN | 21st Century Learning and Teaching | Scoop.it
Serious gaming is growing in appeal across the education sector. This article explores gaming as a tool for learning, using the Aqua Republica Eco Challenge 2016 as an example.

 

Gaming as a tool for learning

Games have long been used for developing both skills and knowledge. As digital technologies continue to develop, the range of digital learning games also continues to grow, driving an area of learning called game-based learning. It’s not new, but it is using new digital tools and platforms – and there is an accompanying pedagogical shift from using games to motivate and engage students in learning to using ‘serious games’ as the basis for knowledge and skill development. ‘Gamification’ describes the process of applying game rules to a learning process.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Gamification

 


Via Kim Flintoff
Gust MEES's insight:
Serious gaming is growing in appeal across the education sector. This article explores gaming as a tool for learning, using the Aqua Republica Eco Challenge 2016 as an example.

 

Gaming as a tool for learning

Games have long been used for developing both skills and knowledge. As digital technologies continue to develop, the range of digital learning games also continues to grow, driving an area of learning called game-based learning. It’s not new, but it is using new digital tools and platforms – and there is an accompanying pedagogical shift from using games to motivate and engage students in learning to using ‘serious games’ as the basis for knowledge and skill development. ‘Gamification’ describes the process of applying game rules to a learning process.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Gamification

 

 

Kim Flintoff's curator insight, November 13, 2016 5:36 PM

Maybe we can look at an ANZ Water Challenge?  The Trans-Tasman Test in Water and Sustainability? @NZAquaRepublica

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EUN Academy | Games in Schools 2nd Round | eSkills

EUN Academy | Games in Schools 2nd Round | eSkills | 21st Century Learning and Teaching | Scoop.it
EUN Academy


We are delighted to announce this 2nd round of the Games in Schools course. The 1st round finished in December 2014 with great success which is why the Interactive Software Federation of Europe is supporting this 2nd round of the course including some small updates. The 2nd round will featureEnglish subtitles on all videos, digital badges and the support of national course ambassadorsfrom selected European countries.


Learn more:


http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=games



Gust MEES's insight:
EUN Academy


We are delighted to announce this 2nd round of the Games in Schools course. The 1st round finished in December 2014 with great success which is why the Interactive Software Federation of Europe is supporting this 2nd round of the course including some small updates. The 2nd round will featureEnglish subtitles on all videos, digital badges and the support of national course ambassadorsfrom selected European countries.


Learn more:


http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=games


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4 raisons pour un apprentissage à l’aide de jeux numériques | #Infographic #Gaming

4 raisons pour un apprentissage à l’aide de jeux numériques | #Infographic #Gaming | 21st Century Learning and Teaching | Scoop.it
1. Compétition. Les éléments compétitifs d'un jeu ne se trouvent généralement pas dans les méthodes d'apprentissage traditionnelles, comme un cours magistral ou une discussion en classe. La concurrence apporte de la motivation aux étudiants / joueurs pour s'engager dans un jeu et finir une activité (d'apprentissage). Cela nécessita pas nécessairement un autre participant, la motivation…

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Game+Based+Learning

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Gamification

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=games

 

Gust MEES's insight:
1. Compétition. Les éléments compétitifs d'un jeu ne se trouvent généralement pas dans les méthodes d'apprentissage traditionnelles, comme un cours magistral ou une discussion en classe. La concurrence apporte de la motivation aux étudiants / joueurs pour s'engager dans un jeu et finir une activité (d'apprentissage). Cela nécessita pas nécessairement un autre participant, la motivation…

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Game+Based+Learning

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Gamification

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=games

 

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Cyber Security Training | Security Awareness | Kaspersky Lab DE | #DigitalCitiZENship #eSkills #ICT

Wir unterstützen Kunden durch ein Schulungsangebot zur Förderung des Sicherheitsbewusstseins und unter Beteiligung ihrer Sicherheits- und Personalabteilungen beim Aufbau einer Cybersicherheitskultur.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 

Gust MEES's insight:
Wir unterstützen Kunden durch ein Schulungsangebot zur Förderung des Sicherheitsbewusstseins und unter Beteiligung ihrer Sicherheits- und Personalabteilungen beim Aufbau einer Cybersicherheitskultur.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 

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Middle Schoolers Built an #Arduino Board #Game to Explore Ancient Egypt | #Creativity #MakerSpace #BestPracTICES

Middle Schoolers Built an #Arduino Board #Game to Explore Ancient Egypt | #Creativity #MakerSpace #BestPracTICES | 21st Century Learning and Teaching | Scoop.it
A hidden sarcophagus, digital dice, mummy voice over, and desert sound effects. This board game looks like it's fun and educational.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2014/08/20/maker-space-a-new-trend-in-education-and-a-big-responsibility/

 

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The Benefits of Interactive Games in the Classroom

The Benefits of Interactive Games in the Classroom | 21st Century Learning and Teaching | Scoop.it
Common Sense is excited to launch Digital Compass, a new choose-your-own adventure interactive for middle schoolers. Coming April 16, Digital Compass helps kids explore how the decisions they make in their digital lives can impact their relationships and futures. On the eve of launching Digital Compass, I spoke with Dr. Michael Carter, a cognitive development expert and gaming guru, on how an interactive like Digital Compass can be beneficial in the classroom.


Learn more:


http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=games


Gust MEES's insight:
Common Sense is excited to launch Digital Compass, a new choose-your-own adventure interactive for middle schoolers. Coming April 16, Digital Compass helps kids explore how the decisions they make in their digital lives can impact their relationships and futures. On the eve of launching Digital Compass, I spoke with Dr. Michael Carter, a cognitive development expert and gaming guru, on how an interactive like Digital Compass can be beneficial in the classroom.


Learn more:


http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=games


Karla Goroka's curator insight, June 3, 2015 6:43 PM

Una buena recomendación para mis compañeros profesores