21st Century Learning and Teaching
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New LEGO Augmented Reality App Is The Best Open-World LEGO Video Game | #AR #Apps #Creativity 

New LEGO Augmented Reality App Is The Best Open-World LEGO Video Game | #AR #Apps #Creativity  | 21st Century Learning and Teaching | Scoop.it
LEGO just released an impressive new AR app and it could revolutionise how children play with bricks in the same way Pokemon Go did for catching monsters.

 

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https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=LEGO

 

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LEGO just released an impressive new AR app and it could revolutionise how children play with bricks in the same way Pokemon Go did for catching monsters.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=LEGO

 

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Cyber Security Training | Security Awareness | Kaspersky Lab DE | #DigitalCitiZENship #eSkills #ICT

Wir unterstützen Kunden durch ein Schulungsangebot zur Förderung des Sicherheitsbewusstseins und unter Beteiligung ihrer Sicherheits- und Personalabteilungen beim Aufbau einer Cybersicherheitskultur.

 

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https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 

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Wir unterstützen Kunden durch ein Schulungsangebot zur Förderung des Sicherheitsbewusstseins und unter Beteiligung ihrer Sicherheits- und Personalabteilungen beim Aufbau einer Cybersicherheitskultur.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 

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eConfidence | Confidence in behaviour changes through serious games | #ModernEDU 

eConfidence | Confidence in behaviour changes through serious games | #ModernEDU  | 21st Century Learning and Teaching | Scoop.it

The project aims at researching the use of serious game for positive behavioural changes.

 

Serious games have become a popular tool for knowledge transfer, behavioural, perceptual or cognitive change, but at the same time, their effectiveness has been analysed in several studies aiming to answer the question whether they are an effective instrument for behaviour change.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Behavior+Change

 

 

Gust MEES's insight:

The project aims at researching the use of serious game for positive behavioural changes.

 

Serious games have become a popular tool for knowledge transfer, behavioural, perceptual or cognitive change, but at the same time, their effectiveness has been analysed in several studies aiming to answer the question whether they are an effective instrument for behaviour change.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Behavior+Change

 

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