Virtual Therapy: VR is taking off in the film and gaming industries, and now the medical profession are taking interest. New software is helping patients around the world to relieve mental health conditions like PTSD and Alzheimer's.
At Oxford University a new study has phobia sufferers immersed in claustrophobic or stressful situations. Professor Daniel Freedman explains, "After just 30 minutes of VR...there were large reductions in paranoia". As a sensory stimulator, carers say Alzheimer sufferers enjoy reduced agitation when using the therapy. Trialed in 50 US hospitals, it has also become a key tool in treating soldiers with PTSD
Virtual Reality is failing to live up to the hype - but why? One problem is a lack of imagination. In a world of limitless possibilities, there's no need to test-drive a virtual family sedan.
Emerging technologies such as XR are increasingly being considered in complex and thoughtful ways by academics. Whilst they may not yet be mainstream, we are moving towards a period where these technologies are potentially shaping the future of education, it will be interesting to see as these tools mature just how academics across the globe might apply them in the teaching and learning space.
Often it can be useful to introduce students to a learning space or clinical setting before they access it for the first time so they can be familiar with the equipment, layout and also be inducted into the safety considerations needed to enter the space.
This is a very easy thing to do using a 360 video camera app on your phone.
The study highlights the potential of new technologies to help diagnose and monitor conditions such as Alzheimer’s disease, which affects more than 525,000 people in the UK. In 2014, Professor John O’Keefe of UCL was jointly awarded the Nobel Prize in Physiology or Medicine for ‘discoveries of cells that constitute a positioning system in the brain’. Essentially, this means
When Oculus Touch launched in late 2016, it ushered in a new era of consumer VR by introducing hand presence: the sensation that your own hands were actually there with you in a virtual environment. It was the very first time that people could grab, hold, and interact with virtual objects; make gestures like a thumbs up sign; and communicate almost as naturally in VR as they would in real life. Today, we’re marking another important milestone in the evolution of VR input with the announcement of hand tracking on Oculus Quest—enabling natural interaction in VR using your own hands on a standalone device, all without the need for a controller, external sensors, gloves, or a PC to power it.
Wearing headsets, students can visualize how the magnetic field works in two or three dimensions by manipulating virtual bar magnets with their fingers and watching how compass needles respond to this invisible phenomenon.
The team behind Osso VR, the VR surgical training platform, says that the software is now in use by more than 1,000 surgeons a month around the globe. The platform, which was created to provide surgeons with an immersive, repeatable environment to safely practice their craft, is now used by more than 20 teaching hospitals …
Virtual reality is an effective enhancement to classroom instruction that brings experiences to students beyond the lecture or textbook. Many teachers assume the equipment to view virtual reality content is expensive, however, there are dozens of free educational apps, containing hundreds of virtual reality videos that can be viewed through an ordinary cell phone and low-priced Google Cardboard viewers.
While Oculus doesn’t offer much publicly in the way of understanding how well individual apps are performing across its VR storefronts, it’s possible to glean some insight by looking at apps relative to each other. Here’s a snapshot of the top 20 Oculus Rift games and apps. Some quick qualifications before we get to the …
Magic Leap has released a new set of development components in a ‘Magic Leap Toolkit’ (MLTK) which includes a slew of pre-built tools which aim to make it easier for creators to bring their AR vision to life without needing to re-think the basics. The MLTK, available now for developers working in Unity, offers up …
Jabe Stillitano was told by his supervisor to prepare for a meeting with an irate parent, but nothing could have prepared him for the tirade that would be unleashed.
Harry Potter: Wizards Unite, the latest game from the company behind Pokémon Go, lets players harness the magic of their childhood to combat monsters and collect shimmering digital artefacts across their local neighbourhoods. Niantic’s apps certainly encourage gamers to get outdoors and get active, but behin
Embracing technology in the classroom is transforming teaching and learning while equipping students with the skills they need to survive in a rapidly evolving workplace.
There are many other ways in which AR can be utilized in schools, universities, and in e-learning. AR could work with other technologies like VR to create something known as mixed reality. The real world is only a starting point from which exploration begins. The sky is the limit, both when it comes to topics that can be explored in AR settings and the demonstrations or knowledge presentations that can be crafted through the use of the technology.
Colorado State University has deployed a new VR lab; designed to accommodate up to 100 students simultaneously, the lab’s headsets run custom software which allow students to visualize life-sized virtual cadavers and medical imagery in a shared virtual space. The so-called Immersive Reality Training Lab lab is part of a new CSU facility called the Health …
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