Augmented, Alternate and Virtual Realities in Education
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Augmented, Alternate and Virtual Realities in Education
Technology mediated reality and multi-user virtual environments collide and present teachers and learners with unprecedented learning possibilities..
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Time to Dive in? A Chart of The Best Augmented Reality Apps to Use With Students

Time to Dive in? A Chart of The Best Augmented Reality Apps to Use With Students | Augmented, Alternate and Virtual Realities in Education | Scoop.it
Augmented reality is making some huge inroads in the field of education. More and more teachers are incorporating this relatively new technology in their classrooms. Augmented reality is also redefining the notion of learning by adding a layer of interactivity, engagement and vividness to students learning experiences. Teachers have been using augmented reality in many varied ways and across different school subjects, this post from Edutopia provides some good examples in this regard. The success of AR in education is attributed to the increasing availability of mobile apps designed specifically to help learners leverage the power of AR in their learning.  Below are some very good AR apps to try out with your students. This is a work in progress and we will be adding more to the list in the future. Enjoy

Via Jim Lerman
Rosemary Tyrrell, Ed.D.'s curator insight, September 19, 2016 12:24 PM
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Bibhya Sharma's curator insight, September 19, 2016 11:40 PM

Learning has to be interactive, engaging and personalized. AR apps will be one of the preferred tools.

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The next big thing in tech: Augmented reality

The next big thing in tech: Augmented reality | Augmented, Alternate and Virtual Realities in Education | Scoop.it
The wearable revolution is heading beyond Google Glass, fitness tracking and health monitoring. The future is wearables that conjure up a digital layer in real space to 'augment' reality. Read this article by Dan Farber on CNET News.
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Predicting Transmedia and Augmented Reality Futures | PERSONALIZE MEDIA

Predicting Transmedia and Augmented Reality Futures | PERSONALIZE MEDIA | Augmented, Alternate and Virtual Realities in Education | Scoop.it
Gary Hayes, Futurist and New Media Evangelist - The media and storytelling landscape is constantly changing but in the last six years we have never seen such monumental change.

 

"I was invited to present to a small public group last month on Media Futures up in the Northern Territory here in Australia – this followed an ABC only presentation. I generally don’t do the Futurist thing, I feel uneasy, stepping into tarot, astrology or doom sayer territory, where many factors such as user behaviour, new devices or new format/marketing development are on unpredictable shifting sands. So I prefer to call my approach to future ‘no brainer’ism’. There are some things that are so obvious, in terms of where we are heading, that simple trends analyses will give us some clarity in around a 2-5 year timeframe."

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How to make an augmented reality pop-up book | Electric Archaeology

How to make an augmented reality pop-up book | Electric Archaeology | Augmented, Alternate and Virtual Realities in Education | Scoop.it
We made an augmented reality pop-up book in my first year seminar last spring. Perhaps you’d like to make your own? 1. Go to Junaio and register as a developer. 2. Get some server space that ...

 

KF:  Consider the possibilities of the 3D pop-ups - these could be visualisations of complex data, simulated animations of processes, and much more.  The educational possibilities are really only just beginning to be realised.  In a health setting the 3D could be used to explain therapeutic approaches and assist with patient autonomy.

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How to Play "The Miracle Mile Paradox" homemade Alternate Reality Game

How to Play "The Miracle Mile Paradox" homemade Alternate Reality Game | Augmented, Alternate and Virtual Realities in Education | Scoop.it

alternate reality game...The beauty of Alternate Reality Games is that, because the story is spread across multiple platforms, it doesn’t matter where you get started. You can discover the story world at your own pace, regardless of your entry point.

That being said, The Miracle Mile Paradox consist of two main components: the online world and the live experience. All you need to do is follow what happens with our main character: Rexford Higgs.

 

KF:  An interesting model for education.  I proposed a model I called DramatARGy some years ago, a model for leveraging ARG structures and Process Drama for learning.  These refined ARGs have more accessible and flexible strategies forengagement than the less mature versions of only a few years ago.


Via Gary Hayes
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Konstruct for iOS creates generative augmented reality art with your voice | hearditinvegas.com

Konstruct for iOS creates generative augmented reality art with your voice | hearditinvegas.com | Augmented, Alternate and Virtual Realities in Education | Scoop.it

"If you have an artistic temperament, but you weren’t blessed with steady hands or an eye for color, Konstruct might be the app for you. Not only does the iPhone app let you produce generative art using words, warbles and whistles, but it also uses augmented reality to bring your artistic creation to life."

 

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VR And AR Will Be Mobile’s Demand Driver, Not Its Replacement

VR And AR Will Be Mobile’s Demand Driver, Not Its Replacement | Augmented, Alternate and Virtual Realities in Education | Scoop.it

With each of the six biggest global consumer technology companies now deeply invested and feverishly in development, VR/AR has become too big to fail. Facebook Oculus Rift, Samsung Gear VR (powered by Oculus), Google Cardboard and its Magic Leap investment (and perhaps even Google Glass’ second coming), Sony PlayStation VR and Microsoft HoloLens are public. And the eventual entry of Apple is presumed, given hiring headlines and Tim Cook’s pronouncement that VR is not a niche.


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The Digital Rocking Chair's curator insight, February 25, 2016 1:10 PM


Mike Hoefflinger:  "With each of the six biggest global consumer technology companies now deeply invested and feverishly in development, VR/AR has become too big to fail..."

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Ikea's Augmented Reality Catalog Will Let You Peek Inside Furniture | Gadget Lab | Wired.com

Ikea's Augmented Reality Catalog Will Let You Peek Inside Furniture | Gadget Lab | Wired.com | Augmented, Alternate and Virtual Realities in Education | Scoop.it
Ikea prints 211 million copies of its product catalog every year. That's more than 20 times the population of Sweden, the home of the build-it-yourself furniture empire.

 

"In early 2011, Ikea enlisted McCann to help bridge the gap between paper and digital. Replacing the paper catalog with an entirely digital catalog made little sense, Linus Karlsson, Global Chief Creative Officer of McCann, told Wired. “If you had a magazine that had 211 million copies in circulation, you just would’t end it. That would be crazy,” he said."

 

KF:  perhaps this same thinking is required in the area of educational books.  Textbooks are slowly chaning into eBooks but there seems to be no real headway made in finding a middle ground.  Could it be that augmented layers are the key to this?  Imagine in Engineeering where a picture of a processing plant could be augmented by layers that highlight function, electronics, structure, etc?  Imagine health science apps that extend the anatomical image with motion, pathology, etc. 

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AUGMENTED REALITY BASED MAINTENANCE WITHIN VIRTUAL ENVIRONMENTS

Augmented Reality (AR) is a technology used for maintenance support of existing products. The service instructions are depicted directly into the operator's vision and enhance his product view while maintaining the item. In order to provide high-quality maintenance support the manuals have to be created and tested at the development stage of the product.


This paper describes a possible solution for testing AR instructions on virtual prototypes by combining AR and Virtual Reality (VR) technology. Technical aspects for combining VR and AR displays are outlined and a combined system is presented. Furthermore, the paper shows the development of a specific test scenario for evaluating the created system and contains design patterns for depicting AR instructions in Virtual Environments (VE). Finally, the usability of the solution is tested by a user study.

 

The realized research started in March 2010 and was part of the project "Augmented Reality in Virtual Environments" STE 1451/6-1 promoted by the German Research Foundation (DFG).

The Paper was presented at ESDA2012 and is published in the ASME Digital Library (ESDA2012-82594 ).

 

KF:  Potentially, this is a really consumer oriented approach to AR.  Imagine your servcie and user manual for your new technology, new car, or piece of laboratory equipment arrives as an application downloaded to your mobile device.  Imagine that you look at your new item with the camera and it overlays all ther necessary actions and explantions that allow you to learn it's use, maintenance and service requirements.

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Seeing the future through an augmented reality (video)

Seeing the future through an augmented reality (video) | Augmented, Alternate and Virtual Realities in Education | Scoop.it

Watch this video on CNET TV: Companies like Google and Qualcomm are diving head first into
augmented-reality tech. Molly Wood grabs a smartphone and meets up
with Hewlett-Packard's Aurasma to see how San Francisco looks through
an AR lens.

 

Gust MEES: check out also my curation about AR here http://www.scoop.it/t/la-realite-augmentee-augmented-reality-ar

 

 

Read more:

http://cnettv.cnet.com/seeing-future-through-augmented-reality/9742-1_53-50128016.html

 


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AR SPOT: An Augmented-Reality Programming Environment for Children | Augmented Environments Lab

AR SPOT: An Augmented-Reality Programming Environment for Children | Augmented Environments Lab | Augmented, Alternate and Virtual Realities in Education | Scoop.it

AR SPOT is an augmented-reality authoring environment for children. An extension of MIT’s Scratch project, this environment allows children to create experiences that mix real and virtual elements. Children can display virtual objects on a real-world scene observed through a video camera, and they can control the virtual world through interactions between physical objects.

 

KF: As always the Kindergarten is the precursor to quality higher education. This little application is terrific way to introduce wary adult educators and learners to the principles of augmented reality. The simple functions take away the technology concerns while they focus on thinking about the interactions that they can create.

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Augmented Reality in education - ARLab Blog

Augmented Reality in education - ARLab Blog | Augmented, Alternate and Virtual Realities in Education | Scoop.it
Imagine how those boring history lessons at school would be if the children would watch an augmented view of the lesson, like a 3D Solar System Model or Galileu talking directly to them, and they were able to interact with this augmented information. Children learn better the lesson if they see it like a game.
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