Augmented, Alternate and Virtual Realities in Education
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Augmented, Alternate and Virtual Realities in Education
Technology mediated reality and multi-user virtual environments collide and present teachers and learners with unprecedented learning possibilities..
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Rescooped by Peter Mellow from EdTech: The New Normal
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Virtual worlds – then, now and next –

Virtual worlds – then, now and next – | Augmented, Alternate and Virtual Realities in Education | Scoop.it
At Remagine Ventures, we are confident that virtual worlds and the metaverse can create massive economic opportunities to build new brands, drive commerce, and form the entertainment companies of t…...

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Virtual Worlds: Are They Good or Bad for Children?

Virtual Worlds: Are They Good or Bad for Children? | Augmented, Alternate and Virtual Realities in Education | Scoop.it
Playing in online worlds is a growing phenomenon and children and young people are being exposed to many online games, social media apps and other community based platforms. Playing online appears to have many positive strength for children, from learning new social and communication skills that can have educational benefits for them in the future.Lydia Plowman, Professor of Education and Technology at Edinburgh University, has commented children can learn through apps and games and how parents
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Rescooped by Learning Futures from Simulation in Health Sciences Education
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Why use Virtual Worlds in Education? - Milton Broome's Virtual ... | Electronic Health Information Exchange

Why use Virtual Worlds in Education? - Milton Broome's Virtual ... | Electronic Health Information Exchange | Augmented, Alternate and Virtual Realities in Education | Scoop.it
Why use Virtual Worlds in Education? A really nice presentation given to the Department of Information Studies, University of Sheffield, in April 2010 by John from Virtual World Watch (VWW). They produce regular reports on ...
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Scooped by Kim Flintoff
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The Federal Consortium for Virtual Worlds CON2012

The Federal Consortium for Virtual Worlds CON2012 | Augmented, Alternate and Virtual Realities in Education | Scoop.it

The Information Resources Management College (iCollege) of the National Defense University established the Federal Consortium for Virtual Worlds (FCVW) in July 2007. The consortium was created to explore multi-agency and intra- agency collaboration using the robust capabilities of virtual worlds, examining best practices across multiple sectors. The objective of the consortium is to help government agencies to share resources, training, and experience; leverage outreach capabilities and practices; connect to new partners and business opportunities; and demonstrate the benefits for virtual worlds’ collaborative capabilities

 

KF:  This link provides access ot the keynotes and other presentations from this year's conference - "FCVWCON2012 Inspire the Future"

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Learners’ Experience of Presence in Virtual Worlds | Virtual World Watch 2.0 | Digital Delights - Avatars | Scoop.it

Learners’ Experience of Presence in Virtual Worlds | Virtual World Watch 2.0 | Digital Delights - Avatars | Scoop.it | Augmented, Alternate and Virtual Realities in Education | Scoop.it
RT @AnaCristinaPrts: Learners’ Experience of Presence in Virtual Worlds | Virtual World Watch 2.0 | @scoopit http://t.co/Fett5m0K...
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Global Education Conference Presentation Slides: Global 3D Virtual Student/Teacher Community | 3D Virtual Worlds: Educational Technology

Global Education Conference Presentation Slides: Global 3D Virtual Student/Teacher Community | 3D Virtual Worlds: Educational Technology | Augmented, Alternate and Virtual Realities in Education | Scoop.it
Global Education Conference Presentation Slides: Global 3D Virtual Student/Teacher Community via @dwdeeds | @scoopit http://t.co/tFrNQ57F...
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How to Kickstart your Education Project Using Kitely – Today at 1:00 ...

How to Kickstart your Education Project Using Kitely – Today at 1:00 ... | Augmented, Alternate and Virtual Realities in Education | Scoop.it
Ilan Tochner, CEO of Kitely, will make a presentation on "How to Kickstart your Education Project" on Monday, Dec 5, 1:00 to 3:00 pm CET (4:00 am to 6:00 am SLT) on SSE's island in Second Life. If you cannot make the ...
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Seeking Out New Worlds and Civilizations: A Workshop for Strategic Design of Virtual Worlds Learning Programs | Virtual Worlds & Learning | powered by RegOnline

Seeking Out New Worlds and Civilizations: A Workshop for Strategic Design of Virtual Worlds Learning Programs | Virtual Worlds & Learning | powered by RegOnline | Augmented, Alternate and Virtual Realities in Education | Scoop.it
Here's a learning opportunity for virtual worlds and learning: http://t.co/OsLfZOi8 #swchat...
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Educational Technology Guy: How to Turn a Teen Into an Engineer | The 21st Century | 3D Virtual Worlds: Educational Technology

Educational Technology Guy: How to Turn a Teen Into an Engineer | The 21st Century | 3D Virtual Worlds: Educational Technology | Augmented, Alternate and Virtual Realities in Education | Scoop.it
As a former aerospace engineer, I know how important engineering is to the world. I try to use engineering examples and projects in my physics class to get students interested in engineering as a career.
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Rescooped by Peter Mellow from Learning in Virtual Worlds
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Virtual Worlds and Education 

Virtual Worlds and Education  | Augmented, Alternate and Virtual Realities in Education | Scoop.it

I started using Second Life six years ago, while studying for my Postgraduate Diploma in Education (specializing in e-Learning Pedagogy). Since then, I've explored many other Virtual Worlds/Grids, like Kitely, InWorldz, other public and private OpenSim grids, as well as Sim-on-a-Stick (SoaS), and even the very promising (now apparently very dead) virtual-world-on-a-browser Cloud Party. Recently, I had the opportunity to share my views on the potencial of Second Life and other VW for education/training with educators who have never used any of these platforms.


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MA course: Education in Virtual Worlds - UWE Bristol

MA course: Education in Virtual Worlds - UWE Bristol | Augmented, Alternate and Virtual Realities in Education | Scoop.it
Education in Virtual Worlds :...

 

This is a flexible programme of study, which will be taught entirely online in the virtual world Second Life. It enables educators to explore the potential of virtual worlds to enhance learning.

 

'Virtual worlds' (VWs) is the term used to describe online, 3D environments that enable users to interact with the environment and each other through the use of avatars. Virtual worlds now contain many rich and diverse environments, created by users from around the world. They allow users to explore environments and experiences in a way that would be impossible in the real world, but in a way that enhances rather than replaces real world experience. For the purposes of education and training the ability to use these virtual simulations as a teaching tool is proving to have great potential.

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Call: ICCE 2012 Workshop On ‘Real Education in Virtual Worlds: Foreign Language Learning and Teaching’

Call: ICCE 2012 Workshop On ‘Real Education in Virtual Worlds: Foreign Language Learning and Teaching’ | Augmented, Alternate and Virtual Realities in Education | Scoop.it

Description: The practices of educational applications in virtual worlds have obtained many concerns among educators and researchers over the past few years. To respond the increasing demands of practitioners applying virtual worlds in educational settings, the first workshop on Real Education in Second Life was held in conjunction with The 18th International Conference on Computers in Education (ICCE2010). To expand the participations and influences, the second workshop on Real Education in Second Life was renamed as Real Education in Virtual Worlds on 19th ICCE2011. We had a fruitful harvest in the workshop last year. The theme of this year will focus on foreign language learning and teaching (FLLT). All the researchers and educators of language learning and teaching or educational applications in virtual worlds such as Second Life, online games, virtual reality, augmented reality, etc. are very welcome to join us. A forum will be provided in this two-hour workshop for international participants to share knowledge, experiences, and concerns on related issues in Virtual Worlds and explore the directions for future research collaborations.

 

See:  http://www.lsl.nie.edu.sg/icce2012/

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Rescooped by Kim Flintoff from Simulation in Health Sciences Education
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Experiential Learning in Virtual Worlds 2013 Conference Call for Papers

Experiential Learning in Virtual Worlds 2013 Conference Call for Papers | Augmented, Alternate and Virtual Realities in Education | Scoop.it
The call for papers for the 3rd Global Conference: Experiential learning and Virtual Worlds interdisciplinary project.

 

KF:  Many strands in this conference relate directly to Health and Medical Sciences (clinical practice, training and education).  There are also streams related to general education, training and research.  A fairly unique conference by the look of things.

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Education World: Online "Virtual Worlds" Develop Real-World Skills | Digital Delights - Avatars | Semantic Web and the Future of Technology

Education World: Online "Virtual Worlds" Develop Real-World Skills | Digital Delights - Avatars | Semantic Web and the Future of Technology | Augmented, Alternate and Virtual Realities in Education | Scoop.it
New research suggests that far from disengaging young people from real life, virtual worlds can help them learn and negotiate new situations....
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Students take field trip to virtual rain forest without leaving the classroom - Globe and Mail

Students take field trip to virtual rain forest without leaving the classroom - Globe and Mail | Augmented, Alternate and Virtual Realities in Education | Scoop.it
Globe and MailStudents take field trip to virtual rain forest without leaving the classroomGlobe and MailUniversity of Toronto researcher Michelle Lui has created a virtual learning ecosystem, one that casts the teenagers as field researchers, on...
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Science learning opportunities in Second Life | Technos et humain

Science learning opportunities in Second Life | Technos et humain | Augmented, Alternate and Virtual Realities in Education | Scoop.it
Emprunté à Jean-Paul Moiraud :A brief overview of science and research education in Second Life, highlighting Science School, Genome Island, Research Park, ISTE Island and more.
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Virtual classrooms for federal cybersecurity professionals -- Federal Computer Week

Virtual classrooms for federal cybersecurity professionals -- Federal Computer Week | Augmented, Alternate and Virtual Realities in Education | Scoop.it
A joint effort between DHS and State will offer courses in a virtual worlds environment for federal cybersecurity professionals.
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