Introducing Hand Tracking on Oculus Quest—Bringing Your Real Hands into VR | Augmented, Alternate and Virtual Realities in Education | Scoop.it
When Oculus Touch launched in late 2016, it ushered in a new era of consumer VR by introducing hand presence: the sensation that your own hands were actually there with you in a virtual environment. It was the very first time that people could grab, hold, and interact with virtual objects; make gestures like a thumbs up sign; and communicate almost as naturally in VR as they would in real life. Today, we’re marking another important milestone in the evolution of VR input with the announcement of hand tracking on Oculus Quest—enabling natural interaction in VR using your own hands on a standalone device, all without the need for a controller, external sensors, gloves, or a PC to power it.