One of the most valuable things that internet, e-learning and social media have brought us, is that you can learn what you want, how you want, where you want and with whom you want.
It’s everywhere – these varied conversations about learning games and the spending of millions of dollars to further the state of art in learning games.
e-Learning and Pedagogy activities are being broadly grouped under two themes: Designing for Learning (with a practitioner planning focus on e-Learning) and Understanding my Learning (with a learner reflection focus on e-Learning).
To get content containing either thought or leadership enter:
To get content containing both thought and leadership enter:
To get content containing the expression thought leadership enter:
You can enter several keywords and you can refine them whenever you want. Our suggestion engine uses more signals but entering a few keywords here will rapidly give you great content to curate.