eSports - Curriculum and Learning
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eSports - Curriculum and Learning
High schools are creating esports programs to engage students, build school culture and promote career and college readiness.  This collection of resources is being used to support School Innovation projects in WA.
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Building a Nationwide High School Esports League

Building a Nationwide High School Esports League | eSports - Curriculum and Learning | Scoop.it
Over the last several months much of the media coverage on the growth of the sports has been related to what is happening in colleges and universities. While the growth in this sector is rapid, there is a similar growth pattern in high schools.

The eSports Observer notes, “High schools could prove to be a crucial formative period for any future gaming star. For many institutions, developing a dedicated facility for gaming isn’t nearly as costly as in traditional sports. “Most people are surprised by how easy to build an esports program at their school, and how affordable too” said Parnell. “The biggest onboarding process we have to overcome is the IT equipment. Really understand how the IT network is set up, unblock certain websites…ports for servers, for particular games we’re rolling out.””
Kim Flintoff's insight:
Over the last several months much of the media coverage on the growth of the sports has been related to what is happening in colleges and universities. While the growth in this sector is rapid, there is a similar growth pattern in high schools.
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Australia's High School Esport League Chases Ambitious Growth in 2019

Australia's High School Esport League Chases Ambitious Growth in 2019 | eSports - Curriculum and Learning | Scoop.it
Australia’s High School Esport League (HSEL) has had a series of expansion and partnership announcements in recent days that set the organization up for expansion in 2019.

This HSEL is a part of the Adelaide Crows Australian Rules Football (AFL) club, which also owns the esports team Legacy. It bears no relation to the American HSEL.

The Australian school year runs January to December, so right now HSEL is preparing its second season when school starts again in January. It expects to launch the next season, which will run from March until September.
Kim Flintoff's insight:
Australia’s High School Esport League (HSEL) has had a series of expansion and partnership announcements in recent days that set the organization up for expansion in 2019. This HSEL is a part of the Adelaide Crows Australian Rules Football (AFL) club, which also owns the esports team Legacy. It bears no relation to the American HSEL. The Australian school year runs January to December, so right now HSEL is preparing its second season when school starts again in January. It expects to launch the next season, which will run from March until September.
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Is eSports In Schools On The Way?

Is eSports In Schools On The Way? | eSports - Curriculum and Learning | Scoop.it
eSports scholarships are on the rise. How long until we see our schooling system adjust to the rise of competitive gaming?
In recent years we have seen an absolute boom in competitive gaming leagues. eSports is quickly making a strong name for itself in the world, and with more and more industries backing Esport leagues, we may wonder how far eSports will go.
Kim Flintoff's insight:
eSports scholarships are on the rise. How long until we see our schooling system adjust to the rise of competitive gaming? In recent years we have seen an absolute boom in competitive gaming leagues. eSports is quickly making a strong name for itself in the world, and with more and more industries backing Esport leagues, we may wonder how far eSports will go.
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High School eSports League: How gaming is changing the modern-day classroom - ABC News (Australian Broadcasting Corporation)

High School eSports League: How gaming is changing the modern-day classroom - ABC News (Australian Broadcasting Corporation) | eSports - Curriculum and Learning | Scoop.it

The rise of esports in Australia is now influencing the classroom, with one South Australia teacher believing it can have a big impact in helping to reach disengaged students.

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The rise of esports in Australia is now influencing the classroom, with one South Australia teacher believing it can have a big impact in helping to reach disengaged students.
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Why Esports? —

Why Esports? — | eSports - Curriculum and Learning | Scoop.it
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Some insights into the benefits of an eSports curriculum...
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Esports

Esports | eSports - Curriculum and Learning | Scoop.it
The Australian Esports League (AEL) is a provider of premier esports competitions in Australia, attracting competitors from across the nation. Established in 2013 their vision is to provide the most entertaining, engaging and respected esports experience. Together, our program aims to maximise skill and engagement while offering insight and coaching into the competitive gaming space that can be enjoyed by all ages.
Kim Flintoff's insight:
The Australian Esports League (AEL) is a provider of premier esports competitions in Australia, attracting competitors from across the nation. Established in 2013 their vision is to provide the most entertaining, engaging and respected esports experience. Together, our program aims to maximise skill and engagement while offering insight and coaching into the competitive gaming space that can be enjoyed by all ages.
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Rising popularity of gaming in schools prompts esports research study

Rising popularity of gaming in schools prompts esports research study | eSports - Curriculum and Learning | Scoop.it
THE SOUTH AUSTRALIAN COMMISSIONER FOR CHILDREN AND YOUNG PEOPLE, AUSTRALIAN ESPORTS ASSOCIATION AND RMIT UNIVERSITY TO EXAMINE THE RISING POPULARITY OF ESPORTS IN SCHOOLS.
Kim Flintoff's insight:
THE SOUTH AUSTRALIAN COMMISSIONER FOR CHILDREN AND YOUNG PEOPLE, AUSTRALIAN ESPORTS ASSOCIATION AND RMIT UNIVERSITY TO EXAMINE THE RISING POPULARITY OF ESPORTS IN SCHOOLS.

The Commissioner for Children and Young People, Helen Connolly and the Australian Esports Association (AESA) are collaborating with RMIT University to undertake research into the impact of esports in our schools. 

Esports, as distinct from recreational gaming, refers to gaming practices that have the characteristics of organised competition, regular training, rules and regulation, record-keeping, and individual or team skill development coaching.
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Esports Programs Start to Pop Up in K–12 Schools | EdTech Magazine

Esports Programs Start to Pop Up in K–12 Schools | EdTech Magazine | eSports - Curriculum and Learning | Scoop.it
High schools are creating esports programs to engage students, build school culture and promote career and college readiness.
Kim Flintoff's insight:
High schools are creating esports programs to engage students, build school culture and promote career and college readiness.
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