Gaming has become the most popular educational tool used by educators around the world trying to make new teaching experiences fun..
Rescooped by Peter Mellow from Gamification, education and our children |
Get Started for FREE
Sign up with Facebook Sign up with X
I don't have a Facebook or a X account
Your new post is loading...
Your new post is loading...
Maria Angélica Morales Valencia's curator insight,
September 21, 2016 12:08 AM
Nowadays, games are very useful in teaching settings since it is very popular in children and adolescents population, “Specialists have discovered that game-based learning is the best experience not only for children but also for adults who need thrilling experiences to make learning easier” Teachers around the world, are trying to implement games in their teaching process as tools and new strategies to motivate and engage students in different subjects and topics. This new strategy is not only efficient, is funny and offer a lot of benefit to the learning process.
Sebastián Vásquez's curator insight,
September 21, 2016 9:51 PM
Game-based learning is a very powerful and engaging trend in terms of teaching. It has many different advantages such us varied ways of engaging students, learning while entertaining, raising motivation towards subject-matter content as well as providing an opportunity to understand things in different formats. Those are reasons why these types of teaching trends deserve a space into our classrooms. However, making of it the "future of education" would probably end up being the "torture of education" as it would make from diversity and riches of educational practices a total monotony by only having one way of doing things. This is a justification for the need of awareness about understanding the thin line between use and abuse.
Sign up to comment
|
Beth Dichter's curator insight,
August 14, 2013 10:23 PM
Submrge is a website that has the tag line “Deeper Thinking About Games and Education.” It is divided into a number of sections including Games, Activities and Links. What makes this site unique is the information it provides on each game. “Each game page includes important information for teachers, like benefits of play, educational issues for discussion, easily accessible game information, and activities related to the game on Submrge.” In addition to this information there is also a page for each game that includes “important information on the level and subject, but also the activity’s relationship to Bloom’s Taxonomy, Common Core Standards, 21st Century Skills, and the H.E.A.T. Framework. If you are wondering what HEAT Framework stands for think of Higher Order Thinking, Engaged Learning, Authentic Connections and Technology Use. This page also provides a list of learning styles and the games I checked included an Essential Question, The Links section has resources in the following areas: * More on Games as Text * Advice on Games in the Classroom * General Games Collections (many content-specific) If you use games in your classroom, or are considering doing so, this website will provide additional resources that may provide you with new ideas. |