58% of players felt video game developers should minimise changes to history - as long as it doesn’t get in the way of fun.
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Gamification, education and our children
Gamification and education Curated by Peter Mellow |
Scooped by Peter Mellow |
58% of players felt video game developers should minimise changes to history - as long as it doesn’t get in the way of fun.
Rescooped by Peter Mellow from Learning with MOOCs |
A new online University of Alberta course is aiming to teach students, and the public at large, a higher understanding of the world of gaming.
Rescooped by Peter Mellow from Learning with MOOCs |
"As digital learning environments, MOOCs are ideal for incorporating game elements. In fact, many MOOCs already have some kind of gamification, such as digital badges, which are becoming preferred alternative credentials in both the education and training spheres.
Gamification in MOOCs can take a variety of forms, from merely introducing a progress bar into courses (these now come standard in many learning management systems) to full-scale gamified training programs, with competitions, levels, content unlocking, rewards, and more…"
Rescooped by Peter Mellow from Learning with MOOCs |
Information about the paper titled "USING OPEN BADGES AS CERTIFICATION IN A MOOC" at IATED Digital Library
Rescooped by Peter Mellow from Learning with MOOCs |
The WICHE Cooperative for Education Technologies has partnered with Blackboard, Mozilla, and Sage Road Solutions to host a massive open online course examining the use of badges in professional credentialing.
Rescooped by Peter Mellow from Learning with MOOCs |
Boulder, CO (PRWEB) August 05, 2013 -- Industry leaders and educational experts explore use of badges as powerful new tools to openly represent flexible portable learning, skill and competency achievements.
Scooped by Peter Mellow |
Learning management system giant Blackboard has partnered with the nonprofit Mozilla to introduce a new update to its LMS software that would support the use of digital badges in education.
Rescooped by Peter Mellow from Learning with MOOCs |
To established members of the higher education community, the idea of using digital badges to mark academic accomplishments might seem juvenile, like getting a gold star on a kindergarten alphabet test instead of a real grade. However, many of the academics who are tied to technology see badges as harbingers of an educational revolution, and they might be right.
Scooped by Peter Mellow |
Two professors with UW-Madison’s School of Education will be offering a free online course about video games and learning via a new delivery system in higher education known as Massive Open Online Courses, or MOOCs.
Rescooped by Peter Mellow from MOOCs, SPOCs and next generation Open Access Learning |
Badgestack and Longwood U combine forces to offer students a head start on what they need to know to succeed in today's work force.
Rescooped by Peter Mellow from Digital Learning - beyond eLearning and Blended Learning |
Education buzzwords have for a long time driven me insane as we spend our lives in schools latching on to phrase after phrase that tries to make us sound more knowledgeable without actually being more knowledgeable. I fear sometimes us “tech geeks” in schools ( definitely me included) are getting caught in the same trap as we move from one innovation to the next just to look more tech savvy than the next guy. This is a long list of edtech trends and pedagogies. It can seem quite daunting to the uninitiated and we can scare them off trying something really useful if keep pushing for more change.
PM - Gamification gets a mention!
We used video footage from the Assassins Creed video game in the trailer for the UniMelb French Revolution MOOC. https://www.youtube.com/watch?v=2U41LnNShT0