For those familiar with Japan's oldest religion, Pokémon is more than a cartoon fantasy — it takes place in a universe full of Shinto elements, where the natural and the supernatural meld together.
Get Started for FREE
Sign up with Facebook Sign up with X
I don't have a Facebook or a X account
Gamification, education and our children
Gamification and education Curated by Peter Mellow |
Scooped by Peter Mellow |
For those familiar with Japan's oldest religion, Pokémon is more than a cartoon fantasy — it takes place in a universe full of Shinto elements, where the natural and the supernatural meld together.
Scooped by Peter Mellow |
The Japanese game became symbolic of how an entire generation lost the art of playing outdoors.
Scooped by Peter Mellow |
The world's most popular Pokemon trainer, Ash Ketchum, achieves the goal he set for himself in 1997.
Rescooped by Peter Mellow from eParenting and Parenting in the 21st Century |
After turning walking into a game, franchise now aims to ‘reward good sleep habits as part of a healthy lifestyle’
This is not a bad idea at all! Give children credits for good sleeping habits!
Rescooped by Peter Mellow from eParenting and Parenting in the 21st Century |
Gotta catch 'em all: the augmented reality app has taken the world by storm.
Scooped by Peter Mellow |
Nintendo, The Pokemon Company, and a start-up formerly embedded in Google have announced a plan to bring Pokemon into the real world with a smartphone game and optional wearable device.