Findings from a Victorian coroner’s report remind us we still don’t fully understand how problematic gaming ties into other factors in a person’s life.
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Gamification, education and our children
Gamification and education Curated by Peter Mellow |
Scooped by Peter Mellow |
Findings from a Victorian coroner’s report remind us we still don’t fully understand how problematic gaming ties into other factors in a person’s life.
Rescooped by Peter Mellow from Hospitals and Healthcare |
AI-driven start-up Thymia uses games to detect danger signs of mental illness. It’s a novel approach, but not everyone is sold.
Rescooped by Peter Mellow from eParenting and Parenting in the 21st Century |
A game-playing app is designed to help mid-teenage students develop skills and strategies for positive thinking that may help keep depression at bay.
Rescooped by Peter Mellow from Games, gaming and gamification in Education |
Can games help tackle depression? Danny explores the link between video games and dealing with mental health issues. (@lucyjamesgames Just watched the great video on GS. Your so beautiful and smart and have a great career.
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SPARX is a self-help computer programme for young people with symptoms of depression. The programme has been developed by a team of specialists in treating adolescent depression from the University of Auckand.