From scavenger hunts to Pictionary, we’ve gathered a batch of virtual games to get students talking, laughing, and engaging with peers.
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Gamification, education and our children
Gamification and education Curated by Peter Mellow |
Rescooped by Peter Mellow from Learning with Technology |
From scavenger hunts to Pictionary, we’ve gathered a batch of virtual games to get students talking, laughing, and engaging with peers.
Rescooped by Peter Mellow from Educational Leadership |
Videogames offer a range of educational benefits in English classrooms, University of Melbourne research has discovered.
Rescooped by Peter Mellow from Learning with MOOCs |
Instructure has launched a series of MOOCs that use Minecraft to help K-12 teachers implement gamification in the classroom. (#Teaching with #Minecraft?
Scooped by Peter Mellow |
Seeing its massive potential as a learning tool, 2 teachers -- one in Finland, one in the U.S. -- took it upon themselves to create a version for educators.
Scooped by Peter Mellow |
Oconomowoc - Instead of pulling out books and paper at Nature Hill Intermediate School on a recent morning, sixth-grader A.J. Remus and his peers practiced language arts and social studies in a mythical, virtual world.