The game’s physics are impressive enough to fans. To video game makers, they’re mind-boggling.
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Gamification, education and our children
Gamification and education Curated by Peter Mellow |
Scooped by Peter Mellow |
The game’s physics are impressive enough to fans. To video game makers, they’re mind-boggling.
Scooped by Peter Mellow |
Eiji Aonuma designed marionettes before overseeing Zelda, the wildly popular video game series. Its latest title, “Tears of the Kingdom,” has sold 10 million copies.
Scooped by Peter Mellow |
There is no doubt that open world games are popular – the latest instalment of the critically acclaimed Zelda series is no exception, selling over 10 million copies worldwide in the first three days.
Scooped by Peter Mellow |
After 1987's "The Legend of Zelda," kids like me played video games because they were engines of powerful surrogate experiences. Kids like my daughter still do.
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I’m a game design researcher focused on creating systems that allow games to be played by anyone. There cannot be a better example of that than The Legend of Zelda: Tears of the Kingdom.
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For nearly four decades, the video game franchise has emphasized exploration and the joy of discovery. Millions of fans hope that the newest entry, Tears of the Kingdom, will push the boundaries of what an open-world game can be.
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The Post got a sneak preview of Nintendo’s “The Legend of Zelda: Tears of the Kingdom,” the most anticipated game of the year, which looks to continue the series’ dominance over the industry.