Video game 'amoralists' argue killing in gaming isn't harmful since no living being is actually hurt. But when it comes to hurting virtual animals, we disagree.
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Gamification, education and our children
Gamification and education Curated by Peter Mellow |
Scooped by Peter Mellow |
Video game 'amoralists' argue killing in gaming isn't harmful since no living being is actually hurt. But when it comes to hurting virtual animals, we disagree.
Scooped by Peter Mellow |
As COVID-19 concerns prompt school closures around the world, many educators are turning to remote learning to keep students engaged. To help teachers and students stay connected to the classroom, Minecraft: Education Edition is now available through June 2020 for all educators and learners who have a valid Office 365 Education account. Please fill out …
Scooped by Peter Mellow |
The Department of Education and Training Victoria has become the largest provider of Minecraft: Education Edition in the world in its bid to provide new ways for students to explore the world while engaging with technology.
The project kicked off when Rail Projects Victoria partnered with the DET to create a digital copy of the state’s capital in the popular game to help educate Victorians about the Metro Tunnel Project and construction taking place beneath Melbourne.
It was also seen as an opportunity to create a learning module about the archaeological work being undertaken as part of the development.
Digital learning coach at DET, Stephen Elford, led the development of Mini Melbourne and believes it may quadruple in size from the 600,000 square metres of the city already mapped out in Minecraft.