The SAMR Model is so interesting and helpful when wanting to implement a digital element into an activity or piece of assessment. While it can be difficult to get everything to that redefinition level, even substitution can make your life easier, and an activity more engaging for students.
This article goes into detail about the SAMR model. The article explains the four different sections of the SAMR model which include: substitution, augmentation, modification and redefinition. This source is highly important as it gives examples of how and where to include technology within the classroom. Incorporating technology into the classroom is beneficial to students.
I am a visual leaner and I find that it is easier and more efficient for me to get a message across. When another teacher might show their students a bullet points I like to show an infographic or poster. This blog post will focus on some of the tools that I like to use…
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