iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
Teaching and learning in the 21st Century - meeting the pedagogical challenges of digital learning and innovation for the iGeneration
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Report Finds Teachers Underutilize Resources for Digital Games in the Classroom

Report Finds Teachers Underutilize Resources for Digital Games in the Classroom | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
A survey reports that most teachers are finding digital games in the classroom through informal means and could benefit from improved training and exposure to resources.
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Report - Games for a Digital Age - Trends and Analysis 2013

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Kids & Digital Games - Facts that show the impact of games on learning

Kids & Digital Games - Facts that show the impact of games on learning | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
Why do kids spend so much time gaming? What are the elements that attract them the most? 1019 kids tell us about their experience with digital games.
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