iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
Teaching and learning in the 21st Century - meeting the pedagogical challenges of digital learning and innovation for the iGeneration
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New Research Proves Game Based Learning Works—Here's Why That Matters (EdSurge News)

New Research Proves Game Based Learning Works—Here's Why That Matters (EdSurge News) | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
By Vadim Polikov
Manuel Garcia's curator insight, June 1, 2023 2:04 PM
A forthcoming study from Vanderbilt University demonstrates the positive impact of edgames on student performance, showing that students who played these games outperformed their peers on standardized tests. The study highlights the importance of conducting rigorous research and publishing the findings to advance the field of education technology and improve the overall quality of education.
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Research About Games in the Classroom by KI SUNG

Research About Games in the Classroom by KI SUNG | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
BY KI SUNG
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Benefits of Gaming: What Research Shows

Benefits of Gaming: What Research Shows | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
It's still early days in research around games and learning, but a few significant studies show important trends.
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Yes, Video Games Can Actually Make You Smarter [VIDEO]

Yes, Video Games Can Actually Make You Smarter [VIDEO] | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
ASAP Science answers once and for all whether video games can make you smarter.
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New study finds gaming helps children learn 'ethical decision making'

New study finds gaming helps children learn 'ethical decision making' | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
A new study out of the University of Victoria in British Columbia, Canada, suggests that those who spend time playing video games lay some of the ground work for socially responsible, good citizens...
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Teen gamers do better at math than social media stars by Susan Scutti

Teen gamers do better at math than social media stars by Susan Scutti | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
By Susan Scutti
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How much video game time is too much?

How much video game time is too much? | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
Video games might actually be good for kids — but only if they play for an hour or less per day, a new study suggests. Compared to...
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GlassLab Research - White Paper - Games and Formative Assessment

GlassLab Research - White Paper - Games and Formative Assessment | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
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Can Digital Games Boost Students’ Test Scores? | MindShift

Can Digital Games Boost Students’ Test Scores? | MindShift | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
A new report released today reveals the results attempting to answer the question: do digital games and simulation help students studying science, technology, math, and engineering achieve better learning outcomes?
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Gamifying Student Engagement

Gamifying Student Engagement | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
In her TED talk, "Gaming Can Make a Better World," author and researcher Jane McGonigal posits that in game worlds people are "motivated to do something that matters, inspired to collaborate, to coo
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