iPhone and iPad development
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iPhone and iPad development
Tips, Libs and more about iPhone and iPad development and ios
Curated by Vincent Demay
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Build your own Flappy Bird with SpriteBuilder and Cocos2d 3.0

Build your own Flappy Bird with SpriteBuilder and Cocos2d 3.0 | iPhone and iPad development | Scoop.it
Learn to build Flappy Fly! This is the one and only tutorial that will teach you how to implement a native Flappy Bird clone for iOS. We will be using Sprite...
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2D Game Engine Tutorial | Games by Ian Terrell

2D Game Engine Tutorial | Games by Ian Terrell | iPhone and iPad development | Scoop.it

The tutorial is broken up in to several parts:


  • How to set up a GLKit projectHow to set up a 2D scene
  • How to draw 2D shapes | Part 2
  • How to color objectsHow to texturize objects | Part 2
  • How to manipulate objects
  • How to render multiple objects
  • How to create and render composite objects
  • How to animate objects | Part 2 | Part 3
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Parallax Scrolling (Core Animation Games 4)

Parallax Scrolling (Core Animation Games 4) | iPhone and iPad development | Scoop.it

"It has been quite a while since I wrote the last article in the Core Animation Games series."

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Scrolling Hell (Core Animation Games 3)

Scrolling Hell (Core Animation Games 3) | iPhone and iPad development | Scoop.it

"This week my post is going to be necessarily short. Noel and I have been working on preparing the first beta for Casey’s Contraptions, and there is still plenty to do before our intended milestone on Friday. He is deep at work squeashing bugs and working on loose ends, while I have been working on creating levels. Yes, you could say I got all the fun while he was hard working, but somehow solving those bugs always involves the rag doll thrown around, poked, squashed, and generally mistreated during his tests (I have this theory that is all due to his repressed feelings as a game developer that doesn’t want to make violent games; he is probably dying to make a zombie FPS). Anyway, look at the pretty thumbnails of my levels!"

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Space-Time! (Core Animation Games 2)

Space-Time! (Core Animation Games 2) | iPhone and iPad development | Scoop.it

"Progress this week has been slow on most of my projects. Noel and I were working on Casey‘s tutorial, then we started implementing more objects so we can create some more levels and start beta–testing. "

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Frame-by-Frame Sprites with Core Animation

Frame-by-Frame Sprites with Core Animation | iPhone and iPad development | Scoop.it

"So you want to make a 2D game full of real 80s technology: sprites, tiled backgrounds, parallax scrolling, and all that goodness. The last console you played a 2D RPG game in, back when you had hair, is long lost in the rat’s nest behind your TV stand. Your iPhone’s processor can run circles around that old console but you wonder… how do I do it?"

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iOS updates & source code for Wolfenstein 3D Classic Platinum & DOOM Classic

iOS updates & source code for Wolfenstein 3D Classic Platinum & DOOM Classic | iPhone and iPad development | Scoop.it

8 sept.:


"Today we’ve got some great news for iOS fans. On the heels of recent updates (v 2.1) for both Wolfenstein 3D Classic Platinum & DOOM Classic, we’ve also released the 2.1 source code for both titles!"




✔ Sources:

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Curated by Vincent Demay
Development Manager @ Scoop.it - http://www.scoop.it
iPad, iPhone and Android developer
Geek :)