iPhone and iPad development
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iPhone and iPad development
Tips, Libs and more about iPhone and iPad development and ios
Curated by Vincent Demay
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March 2014 Tech Talk: Sprite Kit vs. Unity 2D vs. Cocos2D Battle Royale - YouTube

This month, Brian Moakley, Marin Todorov, and myself will demonstrate these three popular frameworks used to make 2D iOS games - and then have a crazy debate about which is the "one true best" way to make iOS games!

Vincent Demay's insight:

Tech Talk from  Ray Wenderlich 

http://www.raywenderlich.com/67585/cocos2d-vs-sprite-kit-vs-unity-2d-tech-talk-video

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Make realtime multiplayer games using cocos2D

Make realtime multiplayer games using cocos2D | iPhone and iPad development | Scoop.it
Cocos2D is a popular open source framework for building iPhone games. Its quite powerful and can be used to develop a wide range of 2D games. Here is a list of some of the apps on the appstore developed using Cocos2D.
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Tutorial: Build An Angry Birds Style Game Quickly W/Cocos2d, LevelHelper and SpriteHelper

Tutorial: Build An Angry Birds Style Game Quickly W/Cocos2d, LevelHelper and SpriteHelper | iPhone and iPad development | Scoop.it
I previously mentioned tutorials on building an Angry Birds style game with Cocos2D and Chipmunk which has become somewhat dated, and I’ve also mentioned the excellent LevelHelper and SpriteHelper tools.
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Example: Open Source iOS Castle Destruction Game Using Cocos2D And Box2D

Example: Open Source iOS Castle Destruction Game Using Cocos2D And Box2D | iPhone and iPad development | Scoop.it
I’ve mentioned some excellent open source games from the app store that could be used as a great examples for learning how to create games.  Most of these games use Cocos2D and I’ve come across another Cocos2D game that makes for a great example.
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coco2d iphone extensions 0.1 overview


Here’s a list of what’s in the project so far as listed on the Github pag and available for iOS devices:

  • CCMenuAdvanced – CCMenu subclass with additional features: relativeAnchor, more align options, priority property, scrolling with swipe/trackpad/mousewheel
  • CCMenuItemSpriteIndependent CCMenuItemSprite Subclass, that doesnt add normal/selected/disabled images (sprites) as children. It retains them and delegates rect & convertToNodeSpace: methods to normalImage_. So it’s possible to use CCSpriteBatchNode & add position sprites of menuItem anyway you want.
  • CCVideoPlayer – Simple Video Player for Cocos2D apps.CCBigImage – Dynamic Tiled Node for holding Large Images.
  • CCSlider – Little Slider Control to allow the user to set the music/sfx/etc level in the range of 0.0f to 1.0f.
  • CCSendMessages – CCActionInstant subclass, that is more flexible than other CCActions that run functions. Can be used in many cases as blocks replacement.
  • CCScrollLayer – CCLayer subclass that lets you pass-in an array of layers and it will then create a smooth scroller. Complete with the “snapping” effect.
  • FilesDownloader – Downloader for a group of files with shared source path.


âś” Sources: https://github.com/cocos2d/cocos2d-iphone-extensions



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Ripples

This example is from Birkenmose, a member of the Cocos2D forum. They have posted a “RippleSprite” class which works very much like a CCSPrite and with just a few lines of code you can add this ripple effect to an image.


Birkenmose has also done an excellent job of explaining everything that is going on in the code with his comments which is of great help.


âś” Demo http://thebackfiregames-dk.temp14.domaindirect.dk/Media/rippleDemo.zip


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How To Integrate Cocos2D and UIKit | Ray Wenderlich

How To Integrate Cocos2D and UIKit | Ray Wenderlich | iPhone and iPad development | Scoop.it

Cocos2D is a great framework, but sometimes it’s handy to implement some of your game with UIKit.


For example, it’s often useful to design your main menu, settings pages, and the like with UIKit and just use Cocos2D for your main game logic.

You also might find it handy to use UIKit controls on top of a Cocos2D scene – such as text fields, buttons, tab bars, or ad views.


In this tutorial, you’ll learn how to do exactly like this! We’ll take a simple Cocos2D app and modify it to use UIKit for the main menu and an about page, and overlay some UIKit controls on top.

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How To Make a Catapult Shooting Game with Cocos2D and Box2D Part 1 | Ray Wenderlich

How To Make a Catapult Shooting Game with Cocos2D and Box2D Part 1 | Ray Wenderlich | iPhone and iPad development | Scoop.it

This is a blog post by iOS Tutorial Team member Gustavo Ambrozio, a software engineer with over 20 years experience, over 3 years of iOS experience and founder of CodeCrop Software.

Create a cute-a-pult game with Cocos2D and Box2D! :D


In this tutorial series we’ll build a cool catapult type game from scratch using Cocos2D and Box2D!

We’ll use the art created by Ray’s lovely and talented wife Vicki to create a game about catapults, acorns, dogs, cats, and angry squirrels.


2 tutorials :

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Cocos2D iPhone Tutorials - 20 - Watching the Dude Bump into Stuff!

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Cocos2D tutorial 01 Installing it on Xcode 4

Cocos2D tutorial 01 Installing it on Xcode 4
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cocos2d Xcode 4 templates | cocos2d for iPhone

cocos2d Xcode 4 templates | cocos2d for iPhone | iPhone and iPad development | Scoop.it
cocos2d for iPhone Xcode 4 templates can be downloaded from here: cocos2d-1.0.0-beta_templates.tar.gz IMPORTANT: As you might know, Xcode 4 has a new (Nice ;) RT @cocos2d: cocos2d + box2d + chipmunk Xcode 4 templates: http://bit.ly/fEgsUq)
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Labels in cocos2d | Britney's programming guide

Labels in cocos2d | Britney's programming guide | iPhone and iPad development | Scoop.it
This tutorial will show you how to initialize a Label, change its position, change its color, and change what is displayed in the label.
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Curated by Vincent Demay
Development Manager @ Scoop.it - http://www.scoop.it
iPad, iPhone and Android developer
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