iPhone and iPad development
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Tips, Libs and more about iPhone and iPad development and ios
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Debugging in iOS – Essential Tips

Debugging in iOS – Essential Tips | iPhone and iPad development | Scoop.it
Whether you are trying to figure out why your array has 3 objects instead of 5 or why your game plays backward since the new guy started, debugging is an essential part of the development process. At the end of this article, you’ll have an understanding of the most important debugging facilities available to you and how to use them to help squash your bugs in less time.We will be covering how to:Inspect your applications state using the consolePerform logging, and move beyond NSLogTrack memory usage by following object life-cycles
Vincent Demay's insight:

A good article about debugging on xcode

vishal dharmawat's curator insight, March 6, 2013 8:43 AM

Tips on Debugging in IOS

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Treat Warnings as Errors - iOS Developer Tips Blog

It's good to keep things clean from the start, whether you are running a simple test, writing a large scale enterprise app or building anything in between.
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Auto-Incrementing Build Numbers for Release Builds in Xcode

Auto-Incrementing Build Numbers for Release Builds in Xcode | iPhone and iPad development | Scoop.it

The way I deal with this is a Run Script Build Phase in my application's executable target that runs the following Ruby script (make sure you set the "shell" field to /usr/bin/ruby, and make sure the script is the last build phase in the application). Feel free to use this script if you wish and modify it to meet your needs. If you improve it, I'd be glad to incorporate improvements back into it. One item of note: the way that I differentiate between Archive builds and other Release configuration builds might be a bit fragile since I'm relying on an undocumented naming pattern in an environment variable.

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Ad-Hoc App Distribution with XCode 4 « Diary of a Code Monkey

Ad-Hoc App Distribution with XCode 4 « Diary of a Code Monkey | iPhone and iPad development | Scoop.it
So amongst the many nice features in XCode 4 comes the modified process for building your app for distribution. And with “The Google” not being entirely helpful about the process as well as the docs on the Apple developer site still containing the XCode 3 instructions I thought it would help at least somebody out there for me to document the process. Please note that since I haven’t built one yet for distribution to the app store this just covers ad-hoc distribution. Maybe I’ll update this when we release to the app store.
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Cocos2D tutorial 01 Installing it on Xcode 4

Cocos2D tutorial 01 Installing it on Xcode 4
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Using Git Versioning inside your XCode Project

Using Git Versioning inside your XCode Project | iPhone and iPad development | Scoop.it
This tutorial will show you how to automatically fill in CFBundleVersion and CFBundleShortVersionString, when using Git.
This has been tested in Xcode 3.2.5
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Code Formatting in Xcode 4 | Carbon Five Community

Code Formatting in Xcode 4 | Carbon Five Community | iPhone and iPad development | Scoop.it
Quickly reformat your code in Xcode 4 RT @CocoaSamurai: 2 easy ways to run uncrustify http://goo.gl/ltVak via @xctotd
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iOS Documentation in Xcode 4?

Firstly, go into Help | Documentation and API Reference, if you click on the eye button on the left-hand side of the documentation window, do you see either the iOS 4.2 Library and/or the iOS 4.3 Library?

If you don't, go into XCode | Preferences, under the Documentation tab, see if you have GET buttons next to the iOS Libraries. If you do, click them and they will download.

via http://romainbriche.com/
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Curated by Vincent Demay
Development Manager @ Scoop.it - http://www.scoop.it
iPad, iPhone and Android developer
Geek :)