A popular strategy, using pictures in math class gives students another way to access math concepts and can spark great conversations.
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Ryan McDonough's curator insight,
July 7, 2014 8:19 AM
Self explanatory visual on the benefits of gaming as a means of learning. Outlined are the rewards, mastery, engagement, intensity, exercise, readiness, and competitiveness. These types of graphics need to be displayed in the classroom. There's always parents who are unsure of how gaming qualifies as teaching. Can't they just sit their kid in front of an iPad all day at home? Well, in the appropriate setting, with the right direction and guidance, games are certainly good for learning. Some people just don't know that from experience yet. |
Jerry Busone's curator insight,
December 31, 2017 9:08 AM
Lots of great ideas and some reading recommendations along the way...
Dr. Theresa Kauffman's curator insight,
June 25, 2017 2:48 PM
Absolutely true! Relationships are critical for engaging students. My own research has shown this to me and as Rita Pierson famously said, They won't care about learning until they know that you care.
Koen Mattheeuws's curator insight,
June 26, 2017 4:15 AM
Vijf sleutels waar je leerlingen al een heel eind mee komen.
Rosemary Tyrrell, Ed.D.'s curator insight,
June 26, 2017 1:19 PM
Well worth a read. While aimed at K-12 teachers, there is much that is useful for higher ed.
Leonardo Arévalo Valencia's curator insight,
February 17, 2020 3:05 PM
In this article I could find some important stretegies about how motivating early students. The way in which young learners learn and the stretgies to catch thier attention are very important, since everyday the stretegies that we usually use in order to motivate our students are in constantly changing.
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