Simulation in Health Sciences Education
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Simulation in Health Sciences Education
Keeping pace with the scope of educational simulation for learning in the Health Sciences.
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Scooped by Kim Flintoff
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KinMINDS - Kinect in Mental Illness and Disability Study

According to the Portuguese National Institute of Statistics (INE), in 2001 there were approximately 66 219 mentally impaired people which represent 0,64% of total population. Of these, 23 666 (35,74%) where classified by Social Security by having a disability degree of 60% or more, and require special attention and occupational therapy. New technologies such as Augmented Reality (AR) and Virtual Reality (VR) open new and exciting opportunities that may address some limitations and problems of conventional occupational therapy, such as patients' low motivation, lack of time to develop/apply adapted exercises for individuals with specials needs in heterogeneous groups and therapist skill, among others.
Microsoft Kinect© is a new device that enables users to control a PC or a videogame console without needing any physical interface. This is accomplished by a sensor than records a person's full body movements in real time and interprets those movements in commands.


We propose to assess the benefits of using Microsoft Kinect© videogames to stimulate cognitive capacities of patients with mental disabilities, namely orientation, visual and spatial perception, motor praxis, visual motor organization and thinking operations.

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XBOX KINECT: Surgeons to use Kinect for safer operations

Microsoft is promoting new uses for its Kinect device, including stroke patient rehabilitation and cleaner hospital operating theatres. . Report by Mark Morris. Like us on Facebook at http://www.facebook.com/itn and follow us on Twitter at http://twitter.com/itn

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Stroke rehabilitation game using Kinect

Kinect rehabilitation game prototype we are building at Kajaani University of Applied Sciences using Kajak3d engine.

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