The 21st Century
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The 21st Century
Implications for the Future, Social Media, OER, ICT Adaptation, Educational Technology.
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Stop Disasters

Stop Disasters | The 21st Century | Scoop.it

Excellen

Dr. Susan Bainbridge's insight:

Excellent game! Lots of scenarios and learning moments.

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USC Team Develops Research-Based Educational Games -- Campus Technology

USC Team Develops Research-Based Educational Games -- Campus Technology | The 21st Century | Scoop.it
Researchers at USC's Game Innovation Lab are developing research-based games for education and social awareness.
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Serious Games Directory BETA

Serious Games Directory BETA | The 21st Century | Scoop.it

An online resource for the whole industry, business and education.

 

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Richard Feynman, Spinning Plates and Serious Play

Richard Feynman, Spinning Plates and Serious Play | The 21st Century | Scoop.it
By Think Jar Collective founder Ben Weinlick

My first introduction to Feynman came some years ago when hearing that Feynman came up with his Nobel winning Physic’s insight through watching students throw and spin plates in the cafeteria of Cornell University.

I thought it was so cool that a person could have an important insight from something as ordinary and mundane as happening to notice someone amuse themselves by throwing a plate up in the air in a school cafeteria. For me, gaining creative insights or ideas from unexpected places is what initially drew me to research creativity and eventually led to the creation of Think Jar Collective.

There is a pattern that needs to be there for relevant creative ideas to arise. In a nutshell the pattern is something like this…
Focus on a creative challenge for a bit…then let go… repeat many times

If we look a bit deeper the general pattern has the following features…
- Domain Knowledge: You need to know your domain you want creative ideas in (like how Feynman was already a physicist and knew “the rules”)
- Focus: You need to spend a lot of time thinking about your challenge or problem you want some creative ideas around, (Feynman worked on physics problems a lot)
- Let Go: You need to periodically and regularly interrupt the brooding about a problem and do something totally differently (Like how Feynman went down to the cafeteria for a break). Even better if you schedule regular interruptions.
- Serious Play: (Serious means the play is purposeful. This doesn’t mean boring playfulness; spontaneity is part of it. Serious play means you value play as a tool for fostering creative thinking. You have fun with it all; you explore and tease the old rules too. As you’ll soon see Feynman was a master of serious play)

James Robson's curator insight, August 10, 2014 11:38 PM

Feynman knew the difference between knowing something by name and really knowing something. He did not take things on face value and was always asking questions of things. Common sense is not always correct. He dug deeper in to problems and celebrated mystery. The most interesting questions are the ones that nobody has the answer to.    

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Gamasutra - Topic: Serious Games

Gamasutra - Topic: Serious Games | The 21st Century | Scoop.it

Lots of serious games news and links.

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LPSD Educational Technology: Paths of the Elders - Free Simulation

LPSD Educational Technology: Paths of the Elders - Free Simulation | The 21st Century | Scoop.it

A new serious game, great for Canadian history or social studies students.

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Game for science - Virtual world devoted to science and technology

Game for science - Virtual world devoted to science and technology | The 21st Century | Scoop.it

Discover GAME FOR SCIENCE: A free multiplayer virtual world entirely dedicated to science.

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Educational Games

Educational Games | The 21st Century | Scoop.it

Nobelprize.org, The Official Web Site of the Nobel Prize...

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Stop Disasters - Serious Game

Stop Disasters - Serious Game | The 21st Century | Scoop.it

Hurricanes, tsunamis, floods, wildfires, and earthquakes are happening and you need to prevent disaster from striking. Just like in real life, there is no right answer, so your game will be different each time you play.

Laurent Berthau's curator insight, April 11, 2015 2:58 AM

Un jeu sérieux apportant une réflexion sur la gestion des risques majeurs.

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LogiCity - Introduction

LogiCity - Introduction | The 21st Century | Scoop.it

Designed to help young people under 25 learn to reduce their carbon footprint, LogiCity lets players experiment with various actions to see the effects on the world.

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Nanoquest

Nanoquest | The 21st Century | Scoop.it

Designed to get 13-15 year-old students interested in nanotechnology and science, this game has the two main characters going on miniaturized adventures while learning about physics, chemistry, and biology.


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Moneyville Serious Game

Moneyville Serious Game | The 21st Century | Scoop.it

Teaches kids (4-9) about economics. Interactive

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50 Great Sites for Serious, Educational Games

50 Great Sites for Serious, Educational Games | The 21st Century | Scoop.it
From teaching children about the cancer in their bodies to helping college students reinforce lessons from their business classes, these educational games take playing to a whole new level.
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USC Interactive media & games - Darfur is Dying

USC Interactive media & games - Darfur is Dying | The 21st Century | Scoop.it
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Serious Games And The Future Of Education

Serious Games And The Future Of Education | The 21st Century | Scoop.it
Are serious games the classroom tool of the future? Is the future already here?
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The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | AvatarGeneration

The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | AvatarGeneration | The 21st Century | Scoop.it
I wanted to share my project with the community! I built a serious game using a platform called ThinkingWorlds to showcase the pedagogies in games and to investigate how teacher attitudes and perceptions changed before and after playing the game.
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Salvos launch new game

Salvos launch new game | The 21st Century | Scoop.it
The Salvation Army has today officially launched its new game, Damien’s Dash.
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Serious Games Institute - Home - The SGI - Serious About Games

Serious Games Institute - Home - The SGI - Serious About Games | The 21st Century | Scoop.it
Description of Serious Games Institute....
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3rd World Farmer: A simulation to make you think.

3rd World Farmer: A simulation to make you think. | The 21st Century | Scoop.it
A free online game about rural poverty in developing nations.

...

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Learning games that shine | Filament Games

Learning games that shine | Filament Games | The 21st Century | Scoop.it

The games here are dedicated to teaching concepts and subjects in a hands-on manner. Topics range from science to civics and challenge players to think through problems and have fun at the same time.

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World Without Oil - Serious Game for English, Social Studies, Science!

World Without Oil - Serious Game for English, Social Studies, Science! | The 21st Century | Scoop.it

The serious alternate reality game that started it all.

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Deliver the Net Game - Nothing But Nets Campaign

Deliver the Net Game - Nothing But Nets Campaign | The 21st Century | Scoop.it

This game is part of the Nothing But Nets program that provides mosquito nets to help combat malaria. Play this game and help deliver the nets virtually and in reality.

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Lure of the Labyrinth

Lure of the Labyrinth | The 21st Century | Scoop.it

This math game has middle school students finding lost pets by solving puzzles. Teachers can take advantage of the professional development section of the website to use the game in class.

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Fallen City: could a game help us find a solution to society's ills?

Fallen City: could a game help us find a solution to society's ills? | The 21st Century | Scoop.it

A forthcoming game from Channel 4 seeks to analyse how our cities might be mended by empowering communities, writes Keith Stuart.

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