Zack Sharf: "For many, Snapchat is a fun photo-sharing platform best known for its wacky filters and geotags, but for a growing population of filmmakers and artists, the social media app is the new frontier for indie moviemaking and distribution."
Damon Beres: "Everyone takes snapshots on their iPhone, but maybe they should aim a bit higher. Smartphones are becoming a powerful tool for filmmakers who want to tell stories without spending thousands of dollars on high-end equipment."
James Martin: "There’s no denying that video is increasingly consumed in vertical, rather than horizontal format — think smartphone apps like Snapchat — to the dismay of some purists."
Michael Morgenstern: "My other films are narratives which seek to understand the human experience — YouTube 360º isn’t quite ready for that. What it is ready for is an lulz-filled environment with something interesting happening in every corner, where people can watch for thirty seconds or two hours."
Michael Morgenstern: "My other films are narratives which seek to understand the human experience — YouTube 360º isn’t quite ready for that. What it is ready for is an lulz-filled environment with something interesting happening in every corner, where people can watch for thirty seconds or two hours."
Michael Morgenstern: "My other films are narratives which seek to understand the human experience — YouTube 360º isn’t quite ready for that. What it is ready for is an lulz-filled environment with something interesting happening in every corner, where people can watch for thirty seconds or two hours."
The Guardian: "Our resident mobile-auteur guides us through ten film-making apps, including iMovie, Hyperlapse and Kinemaster, revealing some of their cleverest features."
Simon Parkin: "Their films use the high-production standards seen in gaming and action movies in their quest to appeal and appal. But they’re not the only ones who have had that idea" ...
Amanda Aszman: "Ridley Scott. Matt Damon. NASA. Add Territory Studio & you have a recipe for UI design—& box office—success. Let's go behind-the-scenes of The Martian movie" ...
Joe Berkowitz: "Director Baltasar Kormkur talks to Co.Create about evacuating sick actors with helicopters and shooting for six weeks in -30 degree weather."
Matt Mulcahey: "Instead of limiting point of view to a single shaky handheld camera wielded by one of the characters, Unfriended unfolds entirely on the Mac laptop of Blaire, a high schooler who, along with five or her friends, is terrorized by the spirit of a cyberbullied classmate on the year anniversary of her suicide" ...
This shows how laptop and cellphone frames have become markers of authenticity and unmediated experience. Nothing says up close and personal like Facetime.
Saba Hamedy: "Over the weekend, Indigenous Media released a feature-length horror thriller. But the film didn't bow in theaters or on a streaming service. Instead, it was quietly uploaded onto Snapchat."
Liz Nord: "No matter how you feel about it, virtual reality filmmaking and experiential storytelling is happening. And it's getting better and better. No longer just a gimmick, filmmakers are using the technology to serve the story instead of the other way around."
Scott Beggs: "Going behind the scenes has become the scene. Trailers have become the true first act of any movie. Casting announcements introduce us to characters now. Filmmakers and showrunners gamble with their creative license when they let loose a cliffhanger."
Kristen Santer: "The annual Sundance infographic is back to shed some light into how the films from last year's festival performed over the past 12 months, and many of the statistics reveal disheartening information."
Chuck Wendig: "[...] I wanted to take a look at the film for some of the storytelling lessons it offers — in this case, not negative lessons (of which you could find some, I’m sure), but rather, positive takeaways that might wet your mind whistle when it comes to thinking about your story or other stories or, I dunno, delicious enchiladas."
Stuart Dredge: "Ed Catmull says he’s open to being proved wrong by new generation of VR creators: ‘I think they should keep running the experiments’"...
great artcile that not only provide insghts on the VR storytelling issue but also expand to Catmull's views on innovation and what makes Pixar's way of creating world so powerful:
“You have to go out and find something you didn’t know about – and, in doing that, it transforms people.”
"All that the new virtual-reality stuff did was they removed the time-lag, because it was the time-lag that made you feel that you weren’t in the environment."
Benny Evangelista: "Miles Perkins, a spokesman for Jaunt, said virtual reality will change the way filmmakers tell stories. For example, closeup shots to emphasize a person’s reaction won’t necessarily have the same effect, because the viewer can choose to watch something else in the scene."
Angela Watercutter: "Making movies for virtual reality is unlike any previous kind of filmmaking. You can’t “frame” a 360-degree shot. There are no cuts. And, weirdly enough, the characters can know you’re there."
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