Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Inside "The Bunker": Twentieth Century Fox's Futuristic VR Innovation Lab

Inside "The Bunker": Twentieth Century Fox's Futuristic VR Innovation Lab | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Daniel Terdiman:  "In a nondescript building in L.A., Fox's "three amigos" are helping to define Hollywood's VR future."

Fausto Cantu's curator insight, November 25, 2015 9:26 AM

Inside "The Bunker": Twentieth Century Fox's Futuristic VR Innovation Lab

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Technology and The Evolution of Storytelling

Technology and The Evolution of Storytelling - ART & SCIENCE - Medium
The Digital Rocking Chair's insight:


John Lasseter:  "It’s not the technology that entertains people, it’s what you do with the technology."

Fausto Cantu's curator insight, June 30, 2015 6:12 PM

Tecnología y la evolución del Storytelling

 

Daniel Christian's curator insight, July 1, 2015 9:29 AM

Via the Digital Rocking Chair

Mike Donahue's curator insight, July 2, 2015 12:34 PM

This is my new must read for everyone. Lassiter's insights about computer graphics (CG) transcend his industry. They offer guidance for UX and web designers (any designer really) and businesses alike. His comments on storytelling and emotion connection are the key to success in design and business. I will be quoting this article for years to come.

 

I would absolutely recommend this to everyone.

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Here's When 3D Movies Work, When They Don't, And What The Future Holds

Here's When 3D Movies Work, When They Don't, And What The Future Holds | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Gus Lubin:  "Is 3D movie technology a money-making gimmick or a true innovation? The answer is a little of both. Some movies use the technology to create more wonderfully immersive scenes, but others do little with the technology or even make a movie worse."

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The Dark Knight Rises, and takes Imax with him

The Dark Knight Rises, and takes Imax with him | Transmedia: Storytelling for the Digital Age | Scoop.it

David Cox: "Christopher Nolan is singlehandedly transforming the prospects of the biggest picture show of all" ...

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Territory Studio Takes UI to Mars in The Martian Movie

Territory Studio Takes UI to Mars in The Martian Movie | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Amanda Aszman:  "Ridley Scott. Matt Damon. NASA. Add Territory Studio & you have a recipe for UI design—& box office—success. Let's go behind-the-scenes of The Martian movie" ...

Henrik Safegaard - Cloneartist's curator insight, October 18, 2015 7:54 AM

Behind the scenes of The Martian

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Why Most 4D Movies Fail at Immersion

Why Most 4D Movies Fail at Immersion | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jeremy Hsu:  "Why 4D movie theaters that offer the novelty of special effects such as smells, motion chairs and wind effects typically fail at storytelling immersion."

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How video games are transforming the film industry

How video games are transforming the film industry | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Steve Boxer:  "They once wanted to emulate films. But now it is the movie industry that is adopting the technology of video games" ...

Henrik Safegaard - Cloneartist's curator insight, November 19, 2013 7:49 AM

Video game technology and video games are acknowledged by Bafta now, and are rightly getting credit for what they are, which is extraordinary pieces of art.

Click tor read more.

Critical Thinking at BHCC's curator insight, October 30, 2014 11:33 AM

This is interesting.


-Nuari

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Movie Industry Must Bring The Theater "Home"

Movie Industry Must Bring The Theater "Home" | Transmedia: Storytelling for the Digital Age | Scoop.it

"The downward trend in movie attendance and DVD purchases are really the result of one, simple catch-all word: “technology.” Technological advances in home theater, especially since 2005 have shrunk the difference between watching movies in the home and watching in the theater."

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