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Vivalist's curator insight,
December 3, 2015 4:08 PM
great artcile that not only provide insghts on the VR storytelling issue but also expand to Catmull's views on innovation and what makes Pixar's way of creating world so powerful: “You have to go out and find something you didn’t know about – and, in doing that, it transforms people.”
Kajsa Hartig's curator insight,
December 4, 2015 8:28 AM
"All that the new virtual-reality stuff did was they removed the time-lag, because it was the time-lag that made you feel that you weren’t in the environment."
Fausto Cantu's curator insight,
August 29, 2015 11:03 AM
6 reglas para hacer películas en tiempos de la realidad virtual
Dr. Pamela Rutledge's curator insight,
July 30, 2015 10:43 AM
"Oculus Story Studio's new (& cute) animated short "Henry" brings the psychology of empathy (and much more) into the forefront of development and design. Yes, it will change the way the audience watches and thinks about movies, but it will only succeed as an artform if filmmakers, storytellers and producers understanding the fundamentals that create empathy, how empathy differs from sympathy and other forms of emotional response, how the sense of presence changes with perception and how people attribute meaning like intentionality in a 'shared space.' The most telling quote in the article is a parenthetical aside when Saschka Unseld is quoted as saying that the change in connection makes comedy twice as hard because Buster Keaton-esque physical comedy just feels “mean.” VR will force the examination of all the conventional filmmaking rules of thumb for transmitting engagement and emotion--without which the story isn't successful. #mediapsych More than ever, it's the psychology that matters.
Henrik Safegaard - Cloneartist's curator insight,
August 3, 2015 2:22 PM
Angela Watercutter: "Oculus Story Studio's new project is more than a cute animated short--it's a test case for narrative techniques that could change the way we watch movies." |
Agence White Dog's curator insight,
March 13, 2016 6:03 PM
Michael Morgenstern: "My other films are narratives which seek to understand the human experience — YouTube 360º isn’t quite ready for that. What it is ready for is an lulz-filled environment with something interesting happening in every corner, where people can watch for thirty seconds or two hours."
Brad Tollefson's curator insight,
March 19, 2016 1:41 PM
Michael Morgenstern: "My other films are narratives which seek to understand the human experience — YouTube 360º isn’t quite ready for that. What it is ready for is an lulz-filled environment with something interesting happening in every corner, where people can watch for thirty seconds or two hours."
Henrik Safegaard - Cloneartist's curator insight,
August 10, 2015 3:08 AM
Michael Epstein and Angela Watercutter: "VR is still in its early stages, but a look back in history, from Vaudeville to journalism, may help us predict how the technology will find its footing."
Charlie Dare's curator insight,
August 11, 2015 1:59 AM
Michael Epstein and Angela Watercutter: "VR is still in its early stages, but a look back in history, from Vaudeville to journalism, may help us predict how the technology will find its footing."
Stephen Lee's curator insight,
March 27, 2015 9:01 AM
The next step in both the film and video game industries, virtual reality (or VR) provides so many new perspectives and an even deeper layer of immersion. Even training and education will benefit greatly as people will be able to learn and practice more accurately before being put in the field for volatile professions such as heart surgery or the military.
Jesse Studin's curator insight,
March 29, 2015 11:27 PM
VR has the potential to change the entertainment sector forever. Virtual reality is a way to put the user in the "entertainment piece". This is backed by face book's two billion dollar investment in Oculus.
Christian Murray's curator insight,
November 26, 2014 6:53 AM
OK a personal moment of levity. Ha ha ha ha hee hee. You know i tried to reach Jaunt after they put out an open invitation for anyone with experience to call them. They did not even have the courtesyto respond! Much like Mr Einstein and Tesla i am man who wants to share his experience and knowledge but it seems they are all locked up in their own little world and think that IP should remain 100 percent theirs. There is not one part of what they have attempted to do original! They are stumbling along a road that many others conquered long ago. They may be motivated, inspired, possibly passionate. STUDIO Execs of LA if you invest in these folks you are investing in hard development and it will still take them years to figure it out unless they just copy the proposed solutions i put forth over the years. OR you could hire me. However i think with my hard critique they will take it personally and not respond anyway! I do like having a blog it allows me to vent my frustrations :-)
Dr. Pamela Rutledge's curator insight,
September 21, 2014 7:46 PM
Recent prototype headsets offer great promise for narrative experience but can they also support the social side of entertainment? Most entertainment--from gaming to films--is a shared experience physically as well as across social media. |
Liz Nord: "No matter how you feel about it, virtual reality filmmaking and experiential storytelling is happening. And it's getting better and better. No longer just a gimmick, filmmakers are using the technology to serve the story instead of the other way around."