Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Why can't we talk to the characters in games? Careful what you wish for...

Why can't we talk to the characters in games? Careful what you wish for... | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


The Guardian:  "Naomi Alderman imagines a future where we have created full artificial intelligence for video games. It may not be as entertaining as you think" ... 

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The (Fun, Violent) History Lesson Inside "Assassin's Creed Unity"

The (Fun, Violent) History Lesson Inside "Assassin's Creed Unity" | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jeff Beer:  "You're running through the streets of Paris. The year is 1789 and you've just killed a guy with your bare hands. The question is, do you care if the graffiti you just sprinted past is historically accurate? Ubisoft does."

David Collet's curator insight, October 23, 2014 8:18 PM

Fun. Serious. Innovative. Has integrity. 

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Game Developers, Stop Hiding Your Narratives in Your Games

Game Developers, Stop Hiding Your Narratives in Your Games | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Rhys Cooper:  "The never-ending argument over what video games are designed for rages on. Should they just be fun, a piece of art, a fantastic story-telling experience or a combination of all three? Most would argue the latter, but for the moment I will focus on the narrative strategies in games and a particular bug-bear of mine" ...

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