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Jeni Mawter's curator insight,
January 26, 2015 7:24 PM
As story telling in gaming gets more sophisticated it will have a flow on effect to storytelling in all types of narratives.
Louise Robinson-Lay's curator insight,
June 29, 2013 7:41 PM
Interesting article on the structure of narrative in games.
Daniela's curator insight,
September 12, 2014 6:26 PM
La utilidad de la Narrativa en los videojeugos y partes de multimedia interactiva
Jeni Mawter's curator insight,
December 19, 2012 8:01 PM
Writing for video games brings its own challenges.
Nathan Schultz's curator insight,
November 25, 2015 8:02 PM
This article offers insight on the challenges-and strengths-of video games as a narrative medium. On the one hand, critics have argued that, compared to the plots seen in films or books, video game stories tend to follow a very simple pattern of "kill the dragon, save the princess."
While this may be true, video games stregth as a storytelling medium is that it can more fully integrate aspects of the environment into the story. A book can only describe a fight between to characters. A video game allows players to live that fight first hand. |
Louise Robinson-Lay's curator insight,
January 10, 2016 4:09 PM
Taking games driven education to the next level.
Henrik Safegaard - Cloneartist's curator insight,
September 22, 2015 11:23 AM
This isn't a new concept, of course, but with the big push Sony gave for Until Dawn, it's an example of a growing trend of how developers embrace video games as mediums for telling stories.
Fausto Cantu's curator insight,
September 22, 2015 7:44 PM
Porque los Video Juegos se han convertido en el Medio Narrativo Perfecto
Nathan Schultz's curator insight,
November 25, 2015 7:55 PM
The recent video game, Until Dawn, offers players the ability to choose the course of the game's narrative by giving the gamer the power to decide each character's actions. In one scene, two teenagers are tied to a chair, with sharp spinning blades descending on their heads, and the choice of whether one-or both-of the teenagers dies is left entirely to the viewer.
This idea is fascination because it explores the notion that gamers should serve as the "director" deciding the fate of the characters on screen, which ties back in with the concept that modern audiences want stories to be subject to their will.
Robin Burks: "Throughout the history of video games, some developers have used games as a way to tell a story. Now even AAA titles such as 'Until Dawn' embrace games as storytelling devices."
David Collet's curator insight,
November 24, 2014 8:50 PM
This is a new technology that is just getting started. Huge start-up costs. But... it is an opportunity for a creative young person to be in position to carve a niche for themselves.
Henrik Safegaard - Cloneartist's curator insight,
March 1, 2014 4:27 PM
Read on for in-depth discussion of what the industry gets wrong about game narrative, storytelling’s growing significance and a look at the prevailing trends to come.
Brad Tollefson's curator insight,
January 3, 2013 1:35 AM
Don't play. But the slight slo mo engine seems uniformly monotonous... |
James Clements: "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability."
James Clements: "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability."
James Clements: "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability."