Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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How VR Filmmakers Can Make Classics in Their All-New Medium

How VR Filmmakers Can Make Classics in Their All-New Medium | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Michael Epstein and Angela Watercutter:  "VR is still in its early stages, but a look back in history, from Vaudeville to journalism, may help us predict how the technology will find its footing."

Henrik Safegaard - Cloneartist's curator insight, August 10, 2015 3:08 AM


Michael Epstein and Angela Watercutter:  "VR is still in its early stages, but a look back in history, from Vaudeville to journalism, may help us predict how the technology will find its footing."

Charlie Dare's curator insight, August 11, 2015 1:59 AM

 

Michael Epstein and Angela Watercutter:  "VR is still in its early stages, but a look back in history, from Vaudeville to journalism, may help us predict how the technology will find its footing."

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4 Reasons Why Product Placement Can Be Good for Indie Film

4 Reasons Why Product Placement Can Be Good for Indie Film | Transmedia: Storytelling for the Digital Age | Scoop.it
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Ethan Saplenza:  "It's not just big-budget blockbusters that get sponsorship deals. Indies do too - and there's quite a big upside."

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How Freddie Wong Went From Viral Videos To TV Shows

How Freddie Wong Went From Viral Videos To TV Shows | Transmedia: Storytelling for the Digital Age | Scoop.it
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Kevin Ohannessian:  "The co-founder of RocketJump shares what he's learned on his journey from YouTube to Hulu."

Brad Tollefson's curator insight, July 9, 2015 12:47 AM

That last 2% takes a tremendous amount of time and resources just to get that to a level that you are satisfied with. We saw it on VGHS for all three seasons. It’s very easy to look at that and say it’s not worth it, but in the end, it is absolutely worth it....hmmmm.

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Take Your Film To Where The Audience Already Is

Take Your Film To Where The Audience Already Is | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Ted Hope:  "Filmmakers, Hollywood, The Industry, rarely know whom their audience is. We do it so ass-backwards: we make a movie and we think it is so wonderful that people all over the world will come to see it. Wouldn’t it be a hell of a lot easier ifall we did was take our movies where people are already gathered?"

Charlie Dare's curator insight, May 26, 2015 6:36 AM

Ted Hope:  "Filmmakers, Hollywood, The Industry, rarely know whom their audience is. We do it so ass-backwards: we make a movie and we think it is so wonderful that people all over the world will come to see it. Wouldn’t it be a hell of a lot easier ifall we did was take our movies where people are already gathered?"

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10 Reasons You Should Make a Web Series (Instead of an Indie Film)

10 Reasons You Should Make a Web Series (Instead of an Indie Film) | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Anna Kerrigan:  "You have the freedom to stick to your pure, unadulterated vision of the project."

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Attention, Filmmakers: Here's How to Show Online Conversations on Film

Attention, Filmmakers: Here's How to Show Online Conversations on Film | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Sam Baron:  "From "The Social Network" to "Her," films are increasingly depicting online conversations onscreen. Here's how to make it work for your film."

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Fan films and the future of fantasy

Fan films and the future of fantasy | Transmedia: Storytelling for the Digital Age | Scoop.it
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Ethan Gilsdorf:  "Small productions are becoming better—and more professional—than ever. But the falling price of good equipment is only part of the magic."

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The 'Avatar' sequels are getting real with total social media relaunch

The 'Avatar' sequels are getting real with total social media relaunch | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Josh Dickey:  "Though the first of three Avatar sequels won't unspool until 2017, here's good reason to believe that they are right around the corner: All of the film's social-media feeds, some of which have sat idle since 2011, are being re-launched this week."

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Exclusive Interview: How Films at Sundance Are Kickstarting Their Way to Better Distribution

Exclusive Interview: How Films at Sundance Are Kickstarting Their Way to Better Distribution | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Oakley Anderson-Moore:  "While it's true that many Sundance films get distribution deals, they aren't always the deals of the filmmaker's dreams. With over a dozen feature films at Sundance this year that raised part of their budget on Kickstarter, is it possible to use that crowdfunding platform as collateral to attract a distributor? Or can you bypass a distributor all together using Kickstarter?"

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More than just a story: Now filmmakers build a whole new world

More than just a story: Now filmmakers build a whole new world | Transmedia: Storytelling for the Digital Age | Scoop.it
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Ryan Gilmour:  "One of the most compelling developments in modern filmmaking is how evolving technologies influence the ways that artists express themselves" ...

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How Joseph Gordon-Levitt Creatively Crowdsourced His New Short Film

How Joseph Gordon-Levitt Creatively Crowdsourced His New Short Film | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jeff Beer:  "The actor talks about "In A City," the partnership with Samsung, and why he considers remixing the ultimate artistic compliment."

Wendy Yackimec's curator insight, December 21, 2014 10:14 AM

Joseph Gordon-Levitt has a truly fascinating take on what artistic collaboration can bring to a project.

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Attention, Filmmakers: Here Are the Secrets to the 'Serial' Podcast's Storytelling Success

Attention, Filmmakers: Here Are the Secrets to the 'Serial' Podcast's Storytelling Success | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Matthew Poe:  "The true crime podcast has become an addiction for millions of listeners -- and the reasons why might be useful for any storyteller."


DRC:  "You might also be interested in reading Mashable's 12 podcasts that will tell uou a fantastic story."

Dominique Taste's curator insight, December 2, 2014 1:45 PM

Analyse fouillée des mécanismes du storytelling à l'oeuvre dans ce podcast-feuilleton qui rassemble plus d'1,5 million d'auditeur chaque semaine à la radio.

La storytelleuse et productrice, Sarah Koenig s'est détourné des codes classiques de narration anglo-saxonne, en créant une fiction interactive avec un personnage de narrateur. L'originalité du récit est que l'auteur elle-même n'en connaît pas l'issue. Donc aucun risque de spoiler, le suspense reste intact.

 

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Infographic: How People Decide What Movies to See

Infographic: How People Decide What Movies to See | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Josephine Opar:  "Google and Millward Brown Digital broke down how American and Canadian moviegoers research the films they watch, and it looks like YouTube is a major source of inspiration."

Wendy Yackimec's curator insight, November 20, 2014 10:59 AM

Just because it looks so cool. Interesting too.

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The Most Important Movie of 2015 Is a VR Cartoon About a Hedgehog

The Most Important Movie of 2015 Is a VR Cartoon About a Hedgehog | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Angela Watercutter:  "Oculus Story Studio's new project is more than a cute animated short--it's a test case for narrative techniques that could change the way we watch movies."

Dr. Pamela Rutledge's curator insight, July 30, 2015 10:43 AM

"Oculus Story Studio's new (& cute) animated short "Henry" brings the psychology of empathy (and much more) into the forefront of development and design.  Yes, it will change the way the audience watches and thinks about movies, but it will only succeed as an artform if filmmakers, storytellers and producers understanding the fundamentals that create empathy, how empathy differs from sympathy and other forms of emotional response, how the sense of presence changes with perception and how people attribute meaning like intentionality in a 'shared space.'  The most telling quote in the article is a parenthetical aside when Saschka Unseld is quoted as saying that the change in connection makes comedy twice as hard because Buster Keaton-esque physical comedy just feels “mean.”  VR will force the examination of all the conventional filmmaking rules of thumb for transmitting engagement and emotion--without which the story isn't successful. #mediapsych  More than ever, it's the psychology that matters.

Henrik Safegaard - Cloneartist's curator insight, August 3, 2015 2:22 PM


Angela Watercutter:  "Oculus Story Studio's new project is more than a cute animated short--it's a test case for narrative techniques that could change the way we watch movies."

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How the DP Behind Sundance Hit 'Tangerine' Created a Cinematic Look with an iPhone

How the DP Behind Sundance Hit 'Tangerine' Created a Cinematic Look with an iPhone | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Paula Bernstein:  "Radium Cheung, HKSC, talks to Indiewire about how and why he used a mobile phone to shoot Sean Baker's new film - and why he doesn't plan to shoot another film on a phone ever again" ....

Donald Schwartz's curator insight, July 17, 2015 1:32 PM

Probably more reasons not to do it than to do it.

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Five ways film-making is evolving thanks to new technology

Five ways film-making is evolving thanks to new technology | Transmedia: Storytelling for the Digital Age | Scoop.it
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"David Sheldon-Hicks, who has worked on Guardians of the Galaxy and Ex Machina, examines advances in motion capture and 3D printing".

Angie Weihs's curator insight, June 15, 2015 3:33 PM

What I have seen so far needs a lot of work, if tech would develop exponentially here - great.

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The full costs and income of a £1million indie film

The full costs and income of a £1million indie film | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Stephen Follows:  "Grab a cup of tea – this is a long one. It’s rare for filmmakers to get a candid look at the books of someone else’s film but, thanks to the generosity of Marcus Markou, that’s exactly what you’ll get to read below."

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When directors shoot movies back-to-back, who wins?

When directors shoot movies back-to-back, who wins? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Luke Holland:  "James Cameron’s plan to film three Avatar sequels one after the other represents the peak of Hollywood’s obsession with stockpile film-making."

Fausto Cantu's curator insight, May 4, 2015 9:12 AM

Quien gana cuando los directores filman de corrido varias películas ?

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6 Ways Virtual Reality Will Change Filmmaking

6 Ways Virtual Reality Will Change Filmmaking | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


DJ Roller:  "From the Chauvet Cave paintings of 30,000 years ago, to 6K digital cinema today, we've always told stories, we just do it differently as media changes. There's a new leap in storytelling happening now. Virtual Reality (VR) is going to change the way we express ourselves, communicate with each other and experience the world."

RENE FIORI's curator insight, March 27, 2015 4:47 AM

réalité virtuelle

Stephen Lee's curator insight, March 27, 2015 9:01 AM

The next step in both the film and video game industries, virtual reality (or VR) provides so many new perspectives and an even deeper layer of immersion. Even training and education will benefit greatly as people will be able to learn and practice more accurately before being put in the field for volatile professions such as heart surgery or the military.

Jesse Studin's curator insight, March 29, 2015 11:27 PM

VR has the potential to change the entertainment sector forever. Virtual reality is a way to put the user in the "entertainment piece". This is backed by face book's two billion dollar investment in Oculus.

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The Oscar-winning experiments that might change the future of film

The Oscar-winning experiments that might change the future of film | Transmedia: Storytelling for the Digital Age | Scoop.it
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Fred Wagner:  "From risky new formats to digital advances, award-winning films in vogue are using different models – but will they affect the future?"

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How Technicolor Changed Storytelling

How Technicolor Changed Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
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Adrienne LaFrance:  "A century ago, people worried that color would ruin motion pictures; instead, it changed visual narratives forever" ...

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At Sundance, the VR Filmmaking Revolution Is Officially Underway

At Sundance, the VR Filmmaking Revolution Is Officially Underway | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Angela Watercutter:  "If the offerings at this year's Sundace Film Festival are any indication, VR filmmaking is coming—as soon as these folks figure out how to master it."

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Seeing 'The Hobbit' at 48 frames per second has improved a lot over 3 films

Seeing 'The Hobbit' at 48 frames per second has improved a lot over 3 films | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Josh Dickey:  "The first time Peter Jackson presented footage from The Hobbit at 48 frames per second, most hissed that they hatesss it.


But the high-frame-rate format has had a long journey since that April day back in 2012, when exhibitors and press saw a 10-minute sneak peek of Hobbit footage at CinemaCon in Las Vegas."

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Valuing branded entertainment

Valuing branded entertainment | Transmedia: Storytelling for the Digital Age | Scoop.it
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Fiona Milburn talks with Brent Kennedy of Camaraderie about compelling storytelling, audience engagement, and values integration in the fast evolving world of branded entertainment.

Andrea Rossi's curator insight, December 10, 2014 6:21 AM

Branded entertainment: compelling storytelling, audience engagement and values integration

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Virtual Reality Filmmakers Say Questions Outnumber Answers -- And That's Okay

Virtual Reality Filmmakers Say Questions Outnumber Answers -- And That's Okay | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Eric Johnson:  "The hopes for VR movies are huge, but there are a few technical kinks to work out first."

Christian Murray's curator insight, November 26, 2014 6:53 AM

OK  a  personal moment of levity.  Ha ha ha ha hee hee. You know i tried to reach Jaunt after they put out an open invitation for anyone with experience to call them. They did not even have the courtesyto respond!

Much like Mr Einstein and Tesla  i am man who wants to share his experience and knowledge  but it seems they are all locked up in their own little world and think that IP should remain 100 percent theirs.  There is not one part of what they have attempted to do original! They are  stumbling along a road that many others conquered long ago. They may be motivated, inspired, possibly passionate. STUDIO  Execs of LA  if you invest in these folks you are  investing in hard development and  it will still take them years to figure it out unless they just copy the proposed solutions i put forth over the years. OR you could hire me. However i think with my hard critique they will take it personally and not respond anyway!

I do like having a blog it allows me to vent my frustrations :-)