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Brad Tollefson's curator insight,
March 19, 2016 1:43 PM
John Jones: "How the latest virtual reality tech is opening up a limitless, yet uncanny, world…"
Karlton B McIver's curator insight,
March 19, 2016 9:19 PM
John Jones: "How the latest virtual reality tech is opening up a limitless, yet uncanny, world…"
Devadas's curator insight,
March 19, 2016 11:22 PM
John Jones: "How the latest virtual reality tech is opening up a limitless, yet uncanny, world…"
Agence White Dog's curator insight,
March 13, 2016 6:03 PM
Michael Morgenstern: "My other films are narratives which seek to understand the human experience — YouTube 360º isn’t quite ready for that. What it is ready for is an lulz-filled environment with something interesting happening in every corner, where people can watch for thirty seconds or two hours."
Brad Tollefson's curator insight,
March 19, 2016 1:41 PM
Michael Morgenstern: "My other films are narratives which seek to understand the human experience — YouTube 360º isn’t quite ready for that. What it is ready for is an lulz-filled environment with something interesting happening in every corner, where people can watch for thirty seconds or two hours."
Devadas's curator insight,
March 10, 2016 12:31 AM
Rob Kleiman: "The impressive capabilities of drone technology are pushing a selection of filmmakers from every corner of the globe to create media using drones."
Brad Tollefson's curator insight,
March 11, 2016 7:16 PM
Rob Kleiman: "The impressive capabilities of drone technology are pushing a selection of filmmakers from every corner of the globe to create media using drones."
Maria Claudia Londoño D.'s curator insight,
March 16, 2016 1:51 AM
Rob Kleiman: "The impressive capabilities of drone technology are pushing a selection of filmmakers from every corner of the globe to create media using drones."
Brad Tollefson's curator insight,
March 11, 2016 7:19 PM
Melissa Locker: "Shield 5 is a lot like Homeland or 24 but it lives on Instagram, and each captivating episode is just seconds long." DRC: You can follow Shield 5 here.
Brad Tollefson's curator insight,
March 11, 2016 7:19 PM
imm3rsive: "Digital storytelling keeps promising to put the audience in control. But as viewers, how much do we really want that?"
Karen B Wehner's curator insight,
February 7, 2016 7:47 AM
YES: "It isn’t romanticised print-book-in-hand ideologies that concern us as we plunge into narratives, it’s the voice of a storyteller."
Jan-Olof Steen's curator insight,
February 5, 2016 1:29 AM
Sue Ding: "At Sundance's New Frontier, creators push the boundaries of storytelling and search for a new lexicon for VR."
Jan-Olof Steen's curator insight,
February 5, 2016 1:31 AM
Sue Ding: "At Sundance's New Frontier, creators push the boundaries of storytelling and search for a new lexicon for VR." |
Andrea Rossi's curator insight,
March 17, 2016 10:51 AM
Liz Nord: "According to a major production company VP, we're at a conjuncture in content creation where there are no rules. It's time to innovate."
Devadas's curator insight,
March 11, 2016 11:20 PM
Ryan Nakashima: "Much the way early cinematographers had to discover cuts, wide shots and perspective, VR filmmakers find themselves making things up as they go along, often mashing up traditional movies and video-game techniques along the way."
Kajsa Hartig's curator insight,
March 13, 2016 5:09 AM
Ryan Nakashima: "Much the way early cinematographers had to discover cuts, wide shots and perspective, VR filmmakers find themselves making things up as they go along, often mashing up traditional movies and video-game techniques along the way."
Sara Caspani's curator insight,
March 13, 2016 3:31 PM
Ryan Nakashima: "Much the way early cinematographers had to discover cuts, wide shots and perspective, VR filmmakers find themselves making things up as they go along, often mashing up traditional movies and video-game techniques along the way."
Laborious Cretin's curator insight,
March 7, 2016 10:55 PM
Matt Barone: "Imagine not just watching a horror movie but also being able to navigate throughout the film's creepy, ghouls-around-every-corner settings with a first-person POV of "found-footage" and the blood-splattering-over-your-eyeballs, dodging-the-killer's-knife physical sensations of 3D. That combination of sensations is what virtual reality brings to horror."
Jan-Olof Steen's curator insight,
March 9, 2016 12:49 AM
Matt Barone: "Imagine not just watching a horror movie but also being able to navigate throughout the film's creepy, ghouls-around-every-corner settings with a first-person POV of "found-footage" and the blood-splattering-over-your-eyeballs, dodging-the-killer's-knife physical sensations of 3D. That combination of sensations is what virtual reality brings to horror."
Laborious Cretin's comment,
February 27, 2016 2:38 PM
No. They can go out and get a head set and game engine right now. Any color,race,sex can go out and get the basic stuff for VR. As far as gamers gate. That's a bunch of assholes fighting with feminists & they both do not see what is so wrong. It really gets to what's wrong with the video game industry in general. From cookie cutter games and war games to the types of emersion story/plot lines people want. Each persons perception of a utopia is different & stylizing to each person or groupings is not that easy to pull off. So in reality VR is not the problem as much as game styles, gamification learning tailored to the individuals Ect... AS far as game companies hiring. Well that gets into budy budy networks and sucks in it's own ways. They wouldn't hire me, Though to be fair I wouldn't buy most of their junk also. Though I see that in other places also. Farmilab would probably even reject me as a janitor. LOL Yet I know particle physics into string theory and constraints on things like DM,DE,Quantum foam, Ect... This does not touch that they want to DIY or build their own in the end. Consumer products will have forced add's and such, & destroying the over all value of their products. Also building your own lets you customize & personalize the experience. The way to get around A.I. pushing adds to the individual is to make your own. Vive, Unreal engine, A art app. and assets, and your set. If they have problems with one field/area then they have videos online for that. For security use strong military grade or better crypto. As far as empathy,ethics,morals/morality. Well that is subjective and boils down to a perspective of the individual or grouping. Just think of the empathy, ethics, morals of a grouping that has the highest imprisonment per capita, or lethal injection Vs. stoning to death or hanging Ect.. 80 of the richest owning more than the bottom 50% of the population. The world is not a fair place, and it never was.
Martin (Marty) Smith's curator insight,
February 14, 2016 9:16 PM
Great videographer tips here and who isn't a videographer these days? |
Sandra Gaudenzi: "VR and 360 video projects have dominated the festival landscape this year, and small and big players want to catch the train while they can. Similar to the effect of The arrival of a train at La Ciotat (1895), the illusion of “being there” is associated with a wave of enthusiasm. Immersion and empathy are the new keywords, and the hope that this time we have found a technology that will trick our senses even more than the one before, seems to provoke a mini gold rush – or maybe just a high in the Gartner’s Media & Entertainment Hype Cycle."