Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Karim Ben Khelifa on VR, empathy and how to deal with the enemy within us

Karim Ben Khelifa on VR, empathy and how to deal with the enemy within us | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Sandra Gaudenzi:  "VR and 360 video projects have dominated the festival landscape this year, and small and big players want to catch the train while they can. Similar to the effect of The arrival of a train at La Ciotat (1895), the illusion of “being there” is associated with a wave of enthusiasm. Immersion and empathy are the new keywords, and the hope that this time we have found a technology that will trick our senses even more than the one before, seems to provoke a mini gold rush – or maybe just a high in the Gartner’s Media & Entertainment Hype Cycle."

David Guez - Vrlab.fr's curator insight, March 29, 2016 3:17 AM

 

Sandra Gaudenzi:  "VR and 360 video projects have dominated the festival landscape this year, and small and big players want to catch the train while they can. Similar to the effect of The arrival of a train at La Ciotat (1895), the illusion of “being there” is associated with a wave of enthusiasm. Immersion and empathy are the new keywords, and the hope that this time we have found a technology that will trick our senses even more than the one before, seems to provoke a mini gold rush – or maybe just a high in the Gartner’s Media & Entertainment Hype Cycle."

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The Uncanny Valley of VR

The Uncanny Valley of VR | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

John Jones:  "How the latest virtual reality tech is opening up a limitless, yet uncanny, world…"

Brad Tollefson's curator insight, March 19, 2016 1:43 PM

 

John Jones:  "How the latest virtual reality tech is opening up a limitless, yet uncanny, world…"

Karlton B McIver's curator insight, March 19, 2016 9:19 PM

 

John Jones:  "How the latest virtual reality tech is opening up a limitless, yet uncanny, world…"

Devadas's curator insight, March 19, 2016 11:22 PM

 

John Jones:  "How the latest virtual reality tech is opening up a limitless, yet uncanny, world…"

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A Step-By-Step Guide to Creating 360° VR, from the Makers of the 1 Trillion Pixel Cat Video

A Step-By-Step Guide to Creating 360° VR, from the Makers of the 1 Trillion Pixel Cat Video | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Michael Morgenstern:  "My other films are narratives which seek to understand the human experience — YouTube 360º isn’t quite ready for that. What it is ready for is an lulz-filled environment with something interesting happening in every corner, where people can watch for thirty seconds or two hours."

Agence White Dog's curator insight, March 13, 2016 6:03 PM

 

Michael Morgenstern:  "My other films are narratives which seek to understand the human experience — YouTube 360º isn’t quite ready for that. What it is ready for is an lulz-filled environment with something interesting happening in every corner, where people can watch for thirty seconds or two hours."

Brad Tollefson's curator insight, March 19, 2016 1:41 PM

 

Michael Morgenstern:  "My other films are narratives which seek to understand the human experience — YouTube 360º isn’t quite ready for that. What it is ready for is an lulz-filled environment with something interesting happening in every corner, where people can watch for thirty seconds or two hours."

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4 Ways Drone Technology Has Changed Storytelling and Expanded Creativity

4 Ways Drone Technology Has Changed Storytelling and Expanded Creativity | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Rob Kleiman:  "The impressive capabilities of drone technology are pushing a selection of filmmakers from every corner of the globe to create media using drones."

Devadas's curator insight, March 10, 2016 12:31 AM

 

Rob Kleiman:  "The impressive capabilities of drone technology are pushing a selection of filmmakers from every corner of the globe to create media using drones."

Brad Tollefson's curator insight, March 11, 2016 7:16 PM

 

Rob Kleiman:  "The impressive capabilities of drone technology are pushing a selection of filmmakers from every corner of the globe to create media using drones."

Maria Claudia Londoño D.'s curator insight, March 16, 2016 1:51 AM

 

Rob Kleiman:  "The impressive capabilities of drone technology are pushing a selection of filmmakers from every corner of the globe to create media using drones."

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Augmented reality is conquering new frontiers with Star Wars

Augmented reality is conquering new frontiers with Star Wars | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Tiffany Tsai:  "Not only does this new technology allow viewers to explore their favorite films from a new perspective, but it can also help directors determine how to film a particular scene."

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The 15-Second Films Taking Instagram By Storm

The 15-Second Films Taking Instagram By Storm | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Melissa Locker:  "Shield 5 is a lot like Homeland or 24 but it lives on Instagram, and each captivating episode is just seconds long."


DRC: You can follow Shield 5 here.

Alina Ghimpu-Hague's curator insight, March 1, 2016 10:30 AM
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Brad Tollefson's curator insight, March 11, 2016 7:19 PM


Melissa Locker:  "Shield 5 is a lot like Homeland or 24 but it lives on Instagram, and each captivating episode is just seconds long."


DRC: You can follow Shield 5 here.

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Instagram Spotlights vs Snapchat Stories vs Twitter Moments

Instagram Spotlights vs Snapchat Stories vs Twitter Moments | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Josh Constine:  "There is a battle raging for curated social media supremacy. When big things happen, each of these apps wants to be where you see the best of and behind the scenes."

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VR reality check: in praise of the lazy audience

VR reality check: in praise of the lazy audience | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


imm3rsive:  "Digital storytelling keeps promising to put the audience in control. But as viewers, how much do we really want that?"

Brad Tollefson's curator insight, March 11, 2016 7:19 PM


imm3rsive:  "Digital storytelling keeps promising to put the audience in control. But as viewers, how much do we really want that?"

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Solid economics in a fluid content world [#Transmedia]

Solid economics in a fluid content world [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Simon Staffans:  "When we have connected and engaged with the audience, how do we turn that engagement into funding; funding that will help us make more of what we’ve already made and give us something to point to when we want to enthuse future partners and financiers about new ideas and new ventures."

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How digital publishing is changing the face of storytelling

How digital publishing is changing the face of storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Charlotte Sabin:  "We’re entering a new world of storytelling, in which digital exists as an experience; a visceral exploration of a story outside of a print book."

Karen B Wehner's curator insight, February 7, 2016 7:47 AM

YES: "It isn’t romanticised print-book-in-hand ideologies that concern us as we plunge into narratives, it’s the voice of a storyteller."

 

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Virtual Reality is Here, But What is VR Storytelling?

Virtual Reality is Here, But What is VR Storytelling? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Sue Ding:  "At Sundance's New Frontier, creators push the boundaries of storytelling and search for a new lexicon for VR."

Jan-Olof Steen's curator insight, February 5, 2016 1:29 AM

 

Sue Ding:  "At Sundance's New Frontier, creators push the boundaries of storytelling and search for a new lexicon for VR."

Jan-Olof Steen's curator insight, February 5, 2016 1:31 AM

 

Sue Ding:  "At Sundance's New Frontier, creators push the boundaries of storytelling and search for a new lexicon for VR."

Ricard Garcia's curator insight, February 5, 2016 2:05 AM

VR + Storytelling.. mmmm.... juicy!!!!!

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How Isis hijacked pop culture, from Hollywood to video games

How Isis hijacked pop culture, from Hollywood to video games | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Simon Parkin:  "Their films use the high-production standards seen in gaming and action movies in their quest to appeal and appal. But they’re not the only ones who have had that idea" ...

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Amalia Ulman's Instagram masterpiece Excellences & Perfections is more than meets the eye

Amalia Ulman's Instagram masterpiece Excellences & Perfections is more than meets the eye | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Alastair Sooke:  '"The idea was to experiment with fiction online using the language of the internet," she [Amalia Ulman] explains, "rather than trying to adapt old media to the internet, as has been done with mini-series on YouTube. The cadence and rhythm were totally different."'

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Meet the Studio Turning 'The Little Prince' into a VR Experience

Meet the Studio Turning 'The Little Prince' into a VR Experience | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Leah Lamb:  "Penrose Studios is channeling the history of cinematic storytelling into augmented and virtual reality experiences."

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Modern Filmmakers Are 'Content Creators': How to Break into Digital TV

Modern Filmmakers Are 'Content Creators': How to Break into Digital TV | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Liz Nord:  "According to a major production company VP, we're at a conjuncture in content creation where there are no rules. It's time to innovate."

Andrea Rossi's curator insight, March 17, 2016 10:51 AM

 

Liz Nord:  "According to a major production company VP, we're at a conjuncture in content creation where there are no rules. It's time to innovate."

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Hollywood Learns a New Storytelling Language for VR

Hollywood Learns a New Storytelling Language for VR | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Ryan Nakashima:  "Much the way early cinematographers had to discover cuts, wide shots and perspective, VR filmmakers find themselves making things up as they go along, often mashing up traditional movies and video-game techniques along the way."

Devadas's curator insight, March 11, 2016 11:20 PM

 

Ryan Nakashima:  "Much the way early cinematographers had to discover cuts, wide shots and perspective, VR filmmakers find themselves making things up as they go along, often mashing up traditional movies and video-game techniques along the way."

Kajsa Hartig's curator insight, March 13, 2016 5:09 AM

 

Ryan Nakashima:  "Much the way early cinematographers had to discover cuts, wide shots and perspective, VR filmmakers find themselves making things up as they go along, often mashing up traditional movies and video-game techniques along the way."

Sara Caspani's curator insight, March 13, 2016 3:31 PM

 

Ryan Nakashima:  "Much the way early cinematographers had to discover cuts, wide shots and perspective, VR filmmakers find themselves making things up as they go along, often mashing up traditional movies and video-game techniques along the way."

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Virtual Reality's Horror Potential is So Great That it's Scary—Pun Intended

Virtual Reality's Horror Potential is So Great That it's Scary—Pun Intended | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Matt Barone:  "Imagine not just watching a horror movie but also being able to navigate throughout the film's creepy, ghouls-around-every-corner settings with a first-person POV of "found-footage" and the blood-splattering-over-your-eyeballs, dodging-the-killer's-knife physical sensations of 3D. That combination of sensations is what virtual reality brings to horror."

Laborious Cretin's curator insight, March 7, 2016 10:55 PM

 

Matt Barone:  "Imagine not just watching a horror movie but also being able to navigate throughout the film's creepy, ghouls-around-every-corner settings with a first-person POV of "found-footage" and the blood-splattering-over-your-eyeballs, dodging-the-killer's-knife physical sensations of 3D. That combination of sensations is what virtual reality brings to horror."

Jan-Olof Steen's curator insight, March 9, 2016 12:49 AM

 

Matt Barone:  "Imagine not just watching a horror movie but also being able to navigate throughout the film's creepy, ghouls-around-every-corner settings with a first-person POV of "found-footage" and the blood-splattering-over-your-eyeballs, dodging-the-killer's-knife physical sensations of 3D. That combination of sensations is what virtual reality brings to horror."

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Is Virtual Reality Sexist?

Is Virtual Reality Sexist? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Daniel Harvey:  "Diversity in VR is a design problem, writes SapientNitro's Daniel Harvey. Here's how to fix it."

Laborious Cretin's comment, February 27, 2016 2:38 PM
No. They can go out and get a head set and game engine right now. Any color,race,sex can go out and get the basic stuff for VR. As far as gamers gate. That's a bunch of assholes fighting with feminists & they both do not see what is so wrong. It really gets to what's wrong with the video game industry in general. From cookie cutter games and war games to the types of emersion story/plot lines people want. Each persons perception of a utopia is different & stylizing to each person or groupings is not that easy to pull off. So in reality VR is not the problem as much as game styles, gamification learning tailored to the individuals Ect... AS far as game companies hiring. Well that gets into budy budy networks and sucks in it's own ways. They wouldn't hire me, Though to be fair I wouldn't buy most of their junk also. Though I see that in other places also. Farmilab would probably even reject me as a janitor. LOL Yet I know particle physics into string theory and constraints on things like DM,DE,Quantum foam, Ect... This does not touch that they want to DIY or build their own in the end. Consumer products will have forced add's and such, & destroying the over all value of their products. Also building your own lets you customize & personalize the experience. The way to get around A.I. pushing adds to the individual is to make your own. Vive, Unreal engine, A art app. and assets, and your set. If they have problems with one field/area then they have videos online for that. For security use strong military grade or better crypto. As far as empathy,ethics,morals/morality. Well that is subjective and boils down to a perspective of the individual or grouping. Just think of the empathy, ethics, morals of a grouping that has the highest imprisonment per capita, or lethal injection Vs. stoning to death or hanging Ect.. 80 of the richest owning more than the bottom 50% of the population. The world is not a fair place, and it never was.
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VR And AR Will Be Mobile’s Demand Driver, Not Its Replacement

VR And AR Will Be Mobile’s Demand Driver, Not Its Replacement | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mike Hoefflinger:  "With each of the six biggest global consumer technology companies now deeply invested and feverishly in development, VR/AR has become too big to fail..."

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The Secret Lives of Tumblr Teens

The Secret Lives of Tumblr Teens | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Elspeth Reeve:  "How Tumblr's most popular teen comedy geniuses struck it rich—then lost it all."

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21 tips, tricks and shortcuts for making movies on your mobile

21 tips, tricks and shortcuts for making movies on your mobile | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


The Guardian:  "Our resident mobile-auteur guides us through ten film-making apps, including iMovie, Hyperlapse and Kinemaster, revealing some of their cleverest features."

Martin (Marty) Smith's curator insight, February 14, 2016 9:16 PM

Great videographer tips here and who isn't a videographer these days? 

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How Google Is Reimagining Books

How Google Is Reimagining Books | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Meg Miller:  "Editions At Play sees designers and authors working simultaneously to build a new type of e-book from the ground up."

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10 reasons virtual reality 'films' are still a pretty terrible experience

10 reasons virtual reality 'films' are still a pretty terrible experience | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Josh Dickey:  "To read all the hyped-out coverage of VR at Sundance, you’d think we were in the midst of a storytelling Renaissance. But it's still the Dark Ages."

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Exclusive: Inside Lucasfilm's "Star Wars" VR Project

Exclusive: Inside Lucasfilm's "Star Wars" VR Project | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Daniel Terdiman:  "Lucasfilm released Jakku Spy, which puts viewers in the role of a Resistance agent in the desert world of Jakku, last month. But the company is only now, exclusively toFast Company, opening up to talk about the process behind its first foray into an official Star Wars VR experience."

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Where Virtual Reality Takes Us

Where Virtual Reality Takes Us | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


"The New York Times Opinion section presents three groundbreaking virtual reality films from the Sundance New Frontier lineup. These videos explore a range of topics and new approaches to nonfiction storytelling."

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