...Wearing a safety harness and walking on a treadmill in the room-sized system, participants of a recent study engaged in audio-visual balance games, explored virtual environments, and used an avatar to simulate activities fro on a surround screen.
CAREN’s interactive games allow for physical rehabilitation, combined with cognitive tasks, such as requiring someone to dig for objects in a virtual world while still walking on a treadmill. Distraction gait training could help balance, mobility and coordination in PTSD, traumatic brain injury or stroke patients....
Love the potential for wearables in medical and health.