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Rescooped by Yashy Tohsaku from Information and digital literacy in education via the digital path
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Event Reviews: Icepops Conference 2019 – Learning how to play the game – Information Literacy Website

Event Reviews: Icepops Conference 2019 – Learning how to play the game – Information Literacy Website | Education 2.0 & 3.0 | Scoop.it

Lorna M. Campbell, Senior Service Manager – Learning Technology within Education Design and Engagement – at the University of Edinburgh, blogs about her experience at the International Copyright-Literacy Event with Playful Opportunities for Practitioners and Scholars (Icepops) 2019 in this post. This was originally posted on her blog, and is available under CC-BY 3.0

Ok, confession time; I’m useless at playing games.  Any kind of games – card games, board games, computer games, strategy games, discovery games, competitive games, for some reason they just don’t hold my attention.   I’m not sure why that is, I just don’t seem to have that “hook” that engages people with game play.  Although I’m not a natural game player, I do really enjoy playfulness and creativity (who doesn’t?!) and copyright literacy is definitely my thing so I really appreciated being able to go along to last week’s ICEPOPS Conference here at the University, not least because my inspirational OER Service colleague Stephanie (Charlie) Farley was giving her first ever keynote.


Via Elizabeth E Charles
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Rescooped by Yashy Tohsaku from Information and digital literacy in education via the digital path
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Copyright the Card Game –

Copyright the Card Game – | Education 2.0 & 3.0 | Scoop.it
As part of our work we have developed a new engaging approach to copyright education sessions. For those of you who have ever delivered copyright training, you know it can often be a rather dry subject, that we often have difficulties persuading colleagues to attend. Well that will all be set to change, once you start thinking more creatively about copyright education. Instead of focusing on aspects of the law and thinking about what copyright might stop people from doing, our game encourages them to focus on four positive aspects to copyright. it is based on working in teams to tackle a number of common scenarios. We are looking to add new scenarios to the game all the time, to make it relevant for different types of staff and hope to start working on a version for PhD students.

Via Elizabeth E Charles
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