WHY IT MATTERS: Digital Transformation
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WHY IT MATTERS: Digital Transformation
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Curated by Farid Mheir
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Weekend read: 350 slides Mary Meeker’s 2017 internet trends report - eCommerce is killing traditional retail #1

Weekend read: 350 slides Mary Meeker’s 2017 internet trends report - eCommerce is killing traditional retail #1 | WHY IT MATTERS: Digital Transformation | Scoop.it

The most anticipated slide deck of the year is here. Key takeaways:

  • Global smartphone growth is slowing: Smartphone shipments grew 3 percent year over year last year, versus 10 percent the year before. This is in addition to continued slowing internet growth, which Meeker discussed last year.
  • Voice is beginning to replace typing in online queries. Twenty percent of mobile queries were made via voice in 2016, while accuracy is now about 95 percent.
  • In 10 years, Netflix went from 0 to more than 30 percent of home entertainment revenue in the U.S. This is happening while TV viewership continues to decline.
  • Entrepreneurs are often fans of gaming, Meeker said, quoting Elon Musk, Reid Hoffman and Mark Zuckerberg. Global interactive gaming is becoming mainstream, with 2.6 billion gamers in 2017 versus 100 million in 1995. Global gaming revenue is estimated to be around $100 billion in 2016, and China is now the top market for interactive gaming.
  • China remains a fascinating market, with huge growth in mobile services and payments and services like on-demand bike sharing. (More here: The highlights of Meeker's China slides.)
  • While internet growth is slowing globally, that’s not the case in India, the fastest growing large economy. The number of internet users in India grew more than 28 percent in 2016. That’s only 27 percent online penetration, which means there’s lots of room for internet usership to grow. Mobile internet usage is growing as the cost of bandwidth declines. (More here: The highlights of Meeker's India slides.)
  • In the U.S. in 2016, 60 percent of the most highly valued tech companies were founded by first- or second-generation Americans and are responsible for 1.5 million employees. Those companies include tech titans Apple, Alphabet, Amazon and Facebook.
  • Healthcare: Wearables are gaining adoption with about 25 percent of Americans owning one, up 12 percent from 2016. Leading tech brands are well-positioned in the digital health market, with 60 percent of consumers willing to share their health data with the likes of Google in 2016.
Farid Mheir's insight:

WHY THIS IS IMPORTANT

This is an annual bag of goodies.

Highlight #1: retail stores are closing at record pace while Amazon opens stores. This is such a huge trend because it transforms stores from a mini-warehouse into something else: a destination for experience, service, and training. Think Apple store with the highest sales per square foot, genius bar, classes and a showroom. Amazon has pushed its Amazon GO, no lines, no registers concept and it is rolling it out slowly. This is just the beginning...

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Study: VR twice as effective as morphine at treating pain

Study: VR twice as effective as morphine at treating pain | WHY IT MATTERS: Digital Transformation | Scoop.it

Over 100 million Americans suffer from chronic pain. SnowWorld attempted to divert a patient’s attention from the pain they were experiencing, and into a magical world that saw them flying through a virtual canyon while throwing snowballs at penguins and snowmen. It’s early, but according to Quartz, others have had similar success: the Pain Studies Lab at Simon Fraser University in Canada, Virtual Reality Medical Center in San Diego, and others have all reported significant improvement for patients using VR simulations to treat pain.

Farid Mheir's insight:

WHY THIS IS IMPORTANT

The power of VR is to transport you in another world. VR has been shown to help treat phobias such as vertigo but now it looks like it can also help with pain reduction. Great idea IMHO.

Luigi Cappel's comment, May 19, 2017 4:11 PM
Thanks for this. I used the same concept with chronic fatigue, to stay awake, but I do it by playing Candy Crush. I don't like the game, but it gives me blue light and stimulates my brain when my body wants to go to sleep at 5 or 6PM. It's also less antisocial in that I'm not putting on a headset and leaving my wife for another realm.
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The future of medical learning: Complete Anatomy presented in #AugmentedReality

The future of medical learning: Complete Anatomy presented in #AugmentedReality | WHY IT MATTERS: Digital Transformation | Scoop.it

The future of medical learning

Take a look at the latest work from our 3D4Medical labs, where our developers and experience designers are working on immersive anatomical learning, by blending our models and technology with Mixed Reality.

Farid Mheir's insight:

Short video that shows how human anatomy is being put into augmented reality to create lifelike, interactive models to help medical students learn anatomy.

 

WHY THIS IS IMPORTANT

Right now this is a generic human but in the future we will be able to have our own bodies represented in AR for medical doctors to peer into our corpse, via scans and radiology pictures. 

 

IF they can do this with a human body, why are not more companies investing in making AR models of their most complex machines (think boats, planes, complex manufacturing machines, etc.) to help training, safe operations and troubleshooting? I would imagine that digital transformation strategies and plans should include elements of AR and VR, don't you?

capitalistshovels's comment, November 10, 2016 12:48 AM
EXCELLENT
Ashley Luke's curator insight, November 10, 2016 8:22 AM
VR IS INEVITABLE.
strainedpogo's comment, November 11, 2016 1:13 AM
intelligent
Curated by Farid Mheir
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