As people play computer games – to explore simulated worlds, combat foes and overcome challenges – the computer software monitors their progress. It continually collects data about players’ actions, making inferences about their goals and strategies to set appropriate new challenges.
This approach of continually tracking a person’s progress while providing immediate automated responses has been termed ‘stealth assessment’ and it is starting to be applied to educational games and simulations.
Scooped by
Peter Mellow
onto Rubrics, Assessment and eProctoring in Education |
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